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Teleport: Never been to location, but in possession of an object
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<blockquote data-quote="Fanaelialae" data-source="post: 8483788" data-attributes="member: 53980"><p>What criminal is going to buy random junk on the off-chance that a high level mage is going to want to teleport there in the next 6 months? What mage is going to be able to trust the risk of a teleport mishap to such a long (and likely unverifiable) chain of custody? How many evil 13+ level mages need to be running around in your world for this sort of economy to exist? And if high level casters are so commonplace, why aren't spells like Forbiddance similarly common, rendering such an economy moot?</p><p></p><p>I see an evil mage hiring (or simply charming) a servant to take an item from the place they want to teleport to being a lot more likely than criminals regularly trading real gold for junk that they might not be able to offload before the 6 month "expiration".</p><p></p><p>I wasn't referring to PCs. I was referring to the idea that a 13+ level mage can likely make gold hand over fist by simply hiring their spellcasting services out. These are people who can perform miraculous feats the likes of which lesser mortals would probably trade much coin for. That's likely to be a better risk/reward than blindly teleporting into the treasury with the intent to rob it. For example, this character obviously knows teleport. They could hire themselves out to a wealthy traveling merchant to instantly move the merchant and his goods around, saving the merchant all that time, danger, and travel costs. What merchant wouldn't jump at that opportunity (assuming they can afford the mage's fee)? I'm not talking about hopping to the town next door, but rather forgoing a long and risky journey by sea.</p><p></p><p>Unless the kingdom was just established, we're not talking cash on hand, but rather the national equivalent of generational wealth (I'm not an economist). Golems last until destroyed. It's not unreasonable for a kingdom that has been around for hundreds, or even thousands, of years to have numerous golems at their disposal. Also, why would a kingdom's treasury contain less wealth than a high level party's backpacks? To justify the potential risk for rule-the-world types I'd say the treasury ought to contain millions of gp. Whereas the chaotic ones who would do it just for fun probably died long before reaching 13th level, IMO. Of course, that's assuming that no one cast Forbiddance in the first place which, in a world where high level mages are fairly commonplace, you'd really think someone would.</p><p></p><p>Just my 2 cents.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8483788, member: 53980"] What criminal is going to buy random junk on the off-chance that a high level mage is going to want to teleport there in the next 6 months? What mage is going to be able to trust the risk of a teleport mishap to such a long (and likely unverifiable) chain of custody? How many evil 13+ level mages need to be running around in your world for this sort of economy to exist? And if high level casters are so commonplace, why aren't spells like Forbiddance similarly common, rendering such an economy moot? I see an evil mage hiring (or simply charming) a servant to take an item from the place they want to teleport to being a lot more likely than criminals regularly trading real gold for junk that they might not be able to offload before the 6 month "expiration". I wasn't referring to PCs. I was referring to the idea that a 13+ level mage can likely make gold hand over fist by simply hiring their spellcasting services out. These are people who can perform miraculous feats the likes of which lesser mortals would probably trade much coin for. That's likely to be a better risk/reward than blindly teleporting into the treasury with the intent to rob it. For example, this character obviously knows teleport. They could hire themselves out to a wealthy traveling merchant to instantly move the merchant and his goods around, saving the merchant all that time, danger, and travel costs. What merchant wouldn't jump at that opportunity (assuming they can afford the mage's fee)? I'm not talking about hopping to the town next door, but rather forgoing a long and risky journey by sea. Unless the kingdom was just established, we're not talking cash on hand, but rather the national equivalent of generational wealth (I'm not an economist). Golems last until destroyed. It's not unreasonable for a kingdom that has been around for hundreds, or even thousands, of years to have numerous golems at their disposal. Also, why would a kingdom's treasury contain less wealth than a high level party's backpacks? To justify the potential risk for rule-the-world types I'd say the treasury ought to contain millions of gp. Whereas the chaotic ones who would do it just for fun probably died long before reaching 13th level, IMO. Of course, that's assuming that no one cast Forbiddance in the first place which, in a world where high level mages are fairly commonplace, you'd really think someone would. Just my 2 cents. [/QUOTE]
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