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Teleport: Never been to location, but in possession of an object
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8483811" data-attributes="member: 6880355"><p>I have a different picture. I see a professional organization such as the Zhentarim that have an extensive network of low and medium level agents, and a few high level casters. </p><p></p><p>Now, someone that the Zhent consider reliable sees an opportunity to steal an item from a throne room. All that person must do is contact the Zhentarim. The Zhent may not necessarily have plans to infiltrate the throne room, but hey, it's an opportunity not to be missed. So, some time in the next 6 months they will set up a little distraction, teleport in, rob the place (or assassinate someone), and pop out again. </p><p></p><p></p><p>This is exactly the key to the whole problem of bandit-spellcasters. </p><p></p><p>To prevent teleportation, you must cast 6 months of Forbiddance, <em>once per day</em>. That's about 180 Level 6 spells.</p><p>To succeed in teleportation, you need just 1 or 2 teleportation spells.</p><p></p><p>Even though they are rituals (so you won't run out of spell slots), spellcasters are not likely to be able to cast more than a few Forbiddance spells per day because locations that must be protected are far apart. </p><p></p><p>My point is: the ratio is completely off. </p><p></p><p>A single band of roguish spellcasters can hit hundreds of places per year with just 1 spellcaster, and it would require hundreds (or at least dozens) of spellcasters to protect all those places with Forbiddance. (Granted, after 1 year of continuous Forbiddance it's permanent, but it takes only 1 Dispel magic to get rid of it again (which is another weakness for a different thread) and then you gotta cast it again for a whole year).</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8483811, member: 6880355"] I have a different picture. I see a professional organization such as the Zhentarim that have an extensive network of low and medium level agents, and a few high level casters. Now, someone that the Zhent consider reliable sees an opportunity to steal an item from a throne room. All that person must do is contact the Zhentarim. The Zhent may not necessarily have plans to infiltrate the throne room, but hey, it's an opportunity not to be missed. So, some time in the next 6 months they will set up a little distraction, teleport in, rob the place (or assassinate someone), and pop out again. This is exactly the key to the whole problem of bandit-spellcasters. To prevent teleportation, you must cast 6 months of Forbiddance, [I]once per day[/I]. That's about 180 Level 6 spells. To succeed in teleportation, you need just 1 or 2 teleportation spells. Even though they are rituals (so you won't run out of spell slots), spellcasters are not likely to be able to cast more than a few Forbiddance spells per day because locations that must be protected are far apart. My point is: the ratio is completely off. A single band of roguish spellcasters can hit hundreds of places per year with just 1 spellcaster, and it would require hundreds (or at least dozens) of spellcasters to protect all those places with Forbiddance. (Granted, after 1 year of continuous Forbiddance it's permanent, but it takes only 1 Dispel magic to get rid of it again (which is another weakness for a different thread) and then you gotta cast it again for a whole year). [/QUOTE]
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