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General Tabletop Discussion
*Pathfinder & Starfinder
Teleport + Prone + Acrobatics = ?
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<blockquote data-quote="Kchaka" data-source="post: 6266657" data-attributes="member: 6775010"><p>Yes.</p><p> </p><p></p><p></p><p>No.</p><p></p><p>Falling does not provoke attacks of opportunity. It didn't in 3.5 and I haven't found anywhere it says it does now.</p><p></p><p></p><p></p><p>Nope.</p><p></p><p>You are Prone when you're laying on the ground, be it intentionaly, due to a Trip, a fall where you've taken damage or whatever. "Standing up" is an action that provokes AoO to get you out of the prone condition, but it's not the only way, there are many feats, abilities and spells that can help you get up. </p><p></p><p> </p><p></p><p>Yes it is.</p><p></p><p>Getting out of Prone with such a short teleport was not something it was designed for, normaly you'd need 2 move actions to get up from prone and them move, so you are killing two birds with one stone, but as far as RAW goes, it's doable. It's a legit crack in the rules.</p><p> </p><p></p><p></p><p>First, this guy is not talking about teleporting up into the air, he's saying that, if you teleport to another square on the floor while you are prone, you can't shift your orientation to arrive standing up straight, you'll still arrive prone at the other square. Teleporting into the air is a completly different use teleport/falling mechanics, and it works.</p><p></p><p>I personaly don't like this teleport orientation rule because, if I'm falling at terminal speed I can't teleport upside down to be hurled up to let gravity work in reverse and neutralize my speed until, when i'm slow enough, I can teleport again to the ground and not take a massive damage from terminal speed. Either teleport has to stop this momentum or they have to allow you to shift your orientation at the destination.</p><p></p><p>Second, this guy is talking about 4E. I assumed we were talking about 3.5/Pathfinder, but I guess it still works the same way for them all.</p><p></p><p></p><p>As far as teleporting into the air to get out of Prone, by RAW you don't even need to roll acrobatics in order to not take damage from the fall. If you fall less then 10ft you don't take damage from the fall, and you only become prone if the fall does damage, so you can just teleport 5ft up and you'll magically drop standing up, without provoking any AoO. I know, it's totally weird when try to imagine the scene, but that's how it works in the book. The acrobatics check is good to at least make this loophole make sense.</p><p></p><p>If you think you need to use the acrobatic check rule to not take damage from the fall, I think this counts as intentional droping down 10ft since you are aware of what you're doing. The rules don't specificaly say if it's intentional or not for this peculiar situation, so you'll have to make a call with your friends, but even if it isn't that wasn't a problem in 3.5 and I think not in 4E, it only seems to be now on Pathfinder, for no apparent reason. You can still teleport up to 15ft in the air, which should be plenty of distance to use acrobatics, make the check, diminish the fall distance damage by 10ft, and you'd be still only taking damage for falling 5ft which is not enough to do you damage, and thus you don't fall prone.</p></blockquote><p></p>
[QUOTE="Kchaka, post: 6266657, member: 6775010"] Yes. No. Falling does not provoke attacks of opportunity. It didn't in 3.5 and I haven't found anywhere it says it does now. Nope. You are Prone when you're laying on the ground, be it intentionaly, due to a Trip, a fall where you've taken damage or whatever. "Standing up" is an action that provokes AoO to get you out of the prone condition, but it's not the only way, there are many feats, abilities and spells that can help you get up. Yes it is. Getting out of Prone with such a short teleport was not something it was designed for, normaly you'd need 2 move actions to get up from prone and them move, so you are killing two birds with one stone, but as far as RAW goes, it's doable. It's a legit crack in the rules. First, this guy is not talking about teleporting up into the air, he's saying that, if you teleport to another square on the floor while you are prone, you can't shift your orientation to arrive standing up straight, you'll still arrive prone at the other square. Teleporting into the air is a completly different use teleport/falling mechanics, and it works. I personaly don't like this teleport orientation rule because, if I'm falling at terminal speed I can't teleport upside down to be hurled up to let gravity work in reverse and neutralize my speed until, when i'm slow enough, I can teleport again to the ground and not take a massive damage from terminal speed. Either teleport has to stop this momentum or they have to allow you to shift your orientation at the destination. Second, this guy is talking about 4E. I assumed we were talking about 3.5/Pathfinder, but I guess it still works the same way for them all. As far as teleporting into the air to get out of Prone, by RAW you don't even need to roll acrobatics in order to not take damage from the fall. If you fall less then 10ft you don't take damage from the fall, and you only become prone if the fall does damage, so you can just teleport 5ft up and you'll magically drop standing up, without provoking any AoO. I know, it's totally weird when try to imagine the scene, but that's how it works in the book. The acrobatics check is good to at least make this loophole make sense. If you think you need to use the acrobatic check rule to not take damage from the fall, I think this counts as intentional droping down 10ft since you are aware of what you're doing. The rules don't specificaly say if it's intentional or not for this peculiar situation, so you'll have to make a call with your friends, but even if it isn't that wasn't a problem in 3.5 and I think not in 4E, it only seems to be now on Pathfinder, for no apparent reason. You can still teleport up to 15ft in the air, which should be plenty of distance to use acrobatics, make the check, diminish the fall distance damage by 10ft, and you'd be still only taking damage for falling 5ft which is not enough to do you damage, and thus you don't fall prone. [/QUOTE]
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Teleport + Prone + Acrobatics = ?
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