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Teleportation at level 1
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<blockquote data-quote="wlmartin" data-source="post: 5637858" data-attributes="member: 6679380"><p>Simple</p><p>Ever read Terry Goodkind? or watched Legend of the Seeker?</p><p>Or.. perhaps read / watched X-Men</p><p></p><p>A control collar does wonders.</p><p>If there is magic in a world, you have to appreciate that the people in power have magic to control that magic, just like in the real world where we have guns, handcuffs and jail cells to control the average person who can not trump those restrictions... in D&D if people can teleport without control over those powers by the powers that be, the teleporters would rule the world.</p><p></p><p>Think about it in our world. If you ever watched that film JUMPER with Anakin Skywalker (Hayden Christiansan) in it. He teleported wherever he wanted, stole from banks and had the life he wanted... Now he was one of a few in a world of billions with a special government police force on him. They had technology to prevent him from "jumping" as without that the police would just be waving guns at him and he just beams away.</p><p></p><p>So in summary... Any world that has a certain power that is common place and available to many... and the group that own it do not have a controlling stake in the political arena they live in (ie they arent part of the ruling class) then the ruling class of that area MUST have controls over that power as without control it would only take a few with that power to overcome them.</p><p></p><p>Sometimes that control is a direct nullification. Sometimes it is a threat of mortal consequences (ie teleporting is punishable by death) and Sometimes it is the threat of more dangerous powers (ie if you teleport we will hunt you with Phase Shifting Hell Hounds) but there must be some kind of balance, even if it is more skewed towards or against the powerful character type.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5637858, member: 6679380"] Simple Ever read Terry Goodkind? or watched Legend of the Seeker? Or.. perhaps read / watched X-Men A control collar does wonders. If there is magic in a world, you have to appreciate that the people in power have magic to control that magic, just like in the real world where we have guns, handcuffs and jail cells to control the average person who can not trump those restrictions... in D&D if people can teleport without control over those powers by the powers that be, the teleporters would rule the world. Think about it in our world. If you ever watched that film JUMPER with Anakin Skywalker (Hayden Christiansan) in it. He teleported wherever he wanted, stole from banks and had the life he wanted... Now he was one of a few in a world of billions with a special government police force on him. They had technology to prevent him from "jumping" as without that the police would just be waving guns at him and he just beams away. So in summary... Any world that has a certain power that is common place and available to many... and the group that own it do not have a controlling stake in the political arena they live in (ie they arent part of the ruling class) then the ruling class of that area MUST have controls over that power as without control it would only take a few with that power to overcome them. Sometimes that control is a direct nullification. Sometimes it is a threat of mortal consequences (ie teleporting is punishable by death) and Sometimes it is the threat of more dangerous powers (ie if you teleport we will hunt you with Phase Shifting Hell Hounds) but there must be some kind of balance, even if it is more skewed towards or against the powerful character type. [/QUOTE]
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