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*Pathfinder & Starfinder
Teleportation at level 1
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5640064" data-attributes="member: 81104"><p>Double doors would also work - a solid door on the cell (with a sliding vision/food slit), a hall with a turn, and a barred door just after that.</p><p></p><p>Like this: (s= solid door, b= door of bars</p><p>____</p><p>| __b</p><p>|s|</p><p>|_|</p><p></p><p>So, even if the eladrin prisonner teleports (say, by forcing open and looking through the vision slit, or when a guard enters his cell) he can only teleport into the hall, which has a door which the guards can see the entire hall through the bars of the second door (and therefore shoot arrows down it).</p><p></p><p>That said, I'm a firm proponent of such measures only being in place if the prison designers were aware of the problem... if eladrin are an obscure/distant race, then by all means let the player be able to exploit his teleportation ability.</p><p></p><p>As a side note, I don't think 4 ft hallways would prevent telportation - the "5 ft square" is an abstaction, and squeezing only happens when the hallway would be such that a person could not walk normally - for example, a human in a house with cielings which have headroom only for a small creature. Otherwise, look at your typical residential/office hallway - they aren't 5 ft wide - which by a strict definition of the "5 ft square" means that a person would need to "squeese" and inch themselves along in spaces that in fact easily allow two people to walk side by side.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5640064, member: 81104"] Double doors would also work - a solid door on the cell (with a sliding vision/food slit), a hall with a turn, and a barred door just after that. Like this: (s= solid door, b= door of bars ____ | __b |s| |_| So, even if the eladrin prisonner teleports (say, by forcing open and looking through the vision slit, or when a guard enters his cell) he can only teleport into the hall, which has a door which the guards can see the entire hall through the bars of the second door (and therefore shoot arrows down it). That said, I'm a firm proponent of such measures only being in place if the prison designers were aware of the problem... if eladrin are an obscure/distant race, then by all means let the player be able to exploit his teleportation ability. As a side note, I don't think 4 ft hallways would prevent telportation - the "5 ft square" is an abstaction, and squeezing only happens when the hallway would be such that a person could not walk normally - for example, a human in a house with cielings which have headroom only for a small creature. Otherwise, look at your typical residential/office hallway - they aren't 5 ft wide - which by a strict definition of the "5 ft square" means that a person would need to "squeese" and inch themselves along in spaces that in fact easily allow two people to walk side by side. [/QUOTE]
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Teleportation at level 1
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