Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Teleportation circles costs *how* much?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6810321" data-attributes="member: 37579"><p>The spell teleportation circle lets you teleport between a chalk circle you create to a permanent circle you are aware of. Creating the chalk circle costs 50 gp. This is high from a commoner perspective, but affordable for the 9th level wizards that will be teleporting. </p><p>However, creating a permanent circle requires "you" to cast the spell in the same location every day for one year. Which means consuming 50 gp of gem encrusted chalk each and every single day for 365 days. That's 18,250 gold pieces! Miss a day? Start again. Get sick or want to adventure? Start again. Region runs out of sapphire chalk? Start again.</p><p></p><p>While a single good treasure hoard (level 11 to 16) might hold enough gold, that's a lot to ask a single character to pay (and said treasure hoard would be split between the party, so it's everyone's treasure). </p><p></p><p>But what kingdom would fork over that money for a circle? That's a tonne of cash - a literal dragon hoard - for something only rare wizards can use. </p><p>And they'd have to pay the wage for the wizard to cast said spell again and again. That could conceivably radically increase the price. (Even in a 3e Eberron campaign, where wizards were common and spellcasting costs codified, a single casting would have a cost of 450 gp.)</p><p></p><p>Keep in mind that the spell is literally useless without permanent teleportation circles, and the circles are useless without a mid-level wizard. </p><p>They don't even make much sense from a worldbuilding perspective. You'd never put one in a castle, since that's a giant security hole for invasions. Using one for trade seems unlikely given the sizable initial investment and the need to burn at least 50 gp each time you open the portal (50 gp being 500 lbs of wheat, 25 sheep, or 5 cows). For the price of creating a single portal you could charter a fleet of five ships to sail 100 miles away.</p><p></p><p>Just something that leapt out at me in the rules.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6810321, member: 37579"] The spell teleportation circle lets you teleport between a chalk circle you create to a permanent circle you are aware of. Creating the chalk circle costs 50 gp. This is high from a commoner perspective, but affordable for the 9th level wizards that will be teleporting. However, creating a permanent circle requires "you" to cast the spell in the same location every day for one year. Which means consuming 50 gp of gem encrusted chalk each and every single day for 365 days. That's 18,250 gold pieces! Miss a day? Start again. Get sick or want to adventure? Start again. Region runs out of sapphire chalk? Start again. While a single good treasure hoard (level 11 to 16) might hold enough gold, that's a lot to ask a single character to pay (and said treasure hoard would be split between the party, so it's everyone's treasure). But what kingdom would fork over that money for a circle? That's a tonne of cash - a literal dragon hoard - for something only rare wizards can use. And they'd have to pay the wage for the wizard to cast said spell again and again. That could conceivably radically increase the price. (Even in a 3e Eberron campaign, where wizards were common and spellcasting costs codified, a single casting would have a cost of 450 gp.) Keep in mind that the spell is literally useless without permanent teleportation circles, and the circles are useless without a mid-level wizard. They don't even make much sense from a worldbuilding perspective. You'd never put one in a castle, since that's a giant security hole for invasions. Using one for trade seems unlikely given the sizable initial investment and the need to burn at least 50 gp each time you open the portal (50 gp being 500 lbs of wheat, 25 sheep, or 5 cows). For the price of creating a single portal you could charter a fleet of five ships to sail 100 miles away. Just something that leapt out at me in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Teleportation circles costs *how* much?!
Top