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General Tabletop Discussion
*Dungeons & Dragons
Teleportation circles costs *how* much?!
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<blockquote data-quote="rlor" data-source="post: 6810362" data-attributes="member: 6803226"><p>I think the cost and to a bigger part the time spent is to have it more as an NPC option than a PC option. Much like clone: "Ok everyone, we're going to take 120 days off adventuring until these clones mature, don't worry, that lich probably won't have crushed too many villages between now and then".</p><p></p><p>As a GM I'd let Wish's ability to bypass requirements allow a wizard casting it to make stuff like permanent teleportation circles with a wave of their hand.</p><p></p><p>It has been very rare for me to play in a game that has the PCs running a barony where the game covers multiple years of time where the multiple casting option can come into play, I think the last time was before 3E came out.</p><p></p><p>I could see the strategic benefits to a permanent circle. Have the circles placed at strategic locations and a mage present with Private Sanctum and dispel magic. They keep it shut down with Private Sanctum until they get a Sending to open it in which case they dispel the Sanctum and out pours the rapid response force. With several castings you could move a small army through the portal allowing a kingdom to keep their army in a central location then deploy to major threats with minimal time. Overall they'd need a smaller army which would eventually be a cost reduction.</p></blockquote><p></p>
[QUOTE="rlor, post: 6810362, member: 6803226"] I think the cost and to a bigger part the time spent is to have it more as an NPC option than a PC option. Much like clone: "Ok everyone, we're going to take 120 days off adventuring until these clones mature, don't worry, that lich probably won't have crushed too many villages between now and then". As a GM I'd let Wish's ability to bypass requirements allow a wizard casting it to make stuff like permanent teleportation circles with a wave of their hand. It has been very rare for me to play in a game that has the PCs running a barony where the game covers multiple years of time where the multiple casting option can come into play, I think the last time was before 3E came out. I could see the strategic benefits to a permanent circle. Have the circles placed at strategic locations and a mage present with Private Sanctum and dispel magic. They keep it shut down with Private Sanctum until they get a Sending to open it in which case they dispel the Sanctum and out pours the rapid response force. With several castings you could move a small army through the portal allowing a kingdom to keep their army in a central location then deploy to major threats with minimal time. Overall they'd need a smaller army which would eventually be a cost reduction. [/QUOTE]
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Teleportation circles costs *how* much?!
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