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Teleportation circles costs *how* much?!
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<blockquote data-quote="NotAYakk" data-source="post: 8176713" data-attributes="member: 72555"><p>I like my D&D to be a fallen world. Which explains why ruins have magical treasure.</p><p></p><p>In such a world, making a new teleportation circle is crazy. But the Citadel of Wizards has one left over from a previous era, as does a ruined castle on a mountain near a pass, as does a few other spots in the world. Mostly relics from an ancient era, in turn only usable by a rare few spellcasters; most use of teleportation circles relies on scrolls of teleportation circle, which are far more common than spellcasters capable of casting it.</p><p></p><p>This is the "PCs are exceptional", as I weave in story-reasons why some relative zeros scale up to demigod scale over the campaign; they reach heights of power never seen in mortals since the previous age. (There are similar story-reasons why the treasures in the ruins haven't been long plundered)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8176713, member: 72555"] I like my D&D to be a fallen world. Which explains why ruins have magical treasure. In such a world, making a new teleportation circle is crazy. But the Citadel of Wizards has one left over from a previous era, as does a ruined castle on a mountain near a pass, as does a few other spots in the world. Mostly relics from an ancient era, in turn only usable by a rare few spellcasters; most use of teleportation circles relies on scrolls of teleportation circle, which are far more common than spellcasters capable of casting it. This is the "PCs are exceptional", as I weave in story-reasons why some relative zeros scale up to demigod scale over the campaign; they reach heights of power never seen in mortals since the previous age. (There are similar story-reasons why the treasures in the ruins haven't been long plundered) [/QUOTE]
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Community
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Teleportation circles costs *how* much?!
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