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Teleportation circles costs *how* much?!
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<blockquote data-quote="BookTenTiger" data-source="post: 8178635" data-attributes="member: 6685541"><p>As a player, I love this kind of stuff because it really ignites my imagination and makes me start to imagine a different mode of play... How can my 9th level wizard secure enough time to cast this spell every day for a year?</p><p></p><p>Money, of course, is no problem since 5e characters are drowning in gold, especially in "big quest against time" campaigns.</p><p></p><p>In the campaign I am playing in (which is a big quest against time), there are no established teleportation circles, so the DM and I worked together to develop an idea for how my wizard could discover / invent one. We came up with an isolated wizard who lived in a tower in a tiny, far away town, who had done about 11 months of work on Teleportation circles before dying. My character shows up, and takes a month of downtime to complete the research. Now we have a safe haven to return to, and a little town of our own.</p><p></p><p>In the campaign I run, the character are only 5th level, but the entire campaign takes place in a valley that takes something like two or three days to cross, so teleportation circles wouldn't be that valuable or game breaking. Still, if there's interest at 9th level, we will work them into the lore!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8178635, member: 6685541"] As a player, I love this kind of stuff because it really ignites my imagination and makes me start to imagine a different mode of play... How can my 9th level wizard secure enough time to cast this spell every day for a year? Money, of course, is no problem since 5e characters are drowning in gold, especially in "big quest against time" campaigns. In the campaign I am playing in (which is a big quest against time), there are no established teleportation circles, so the DM and I worked together to develop an idea for how my wizard could discover / invent one. We came up with an isolated wizard who lived in a tower in a tiny, far away town, who had done about 11 months of work on Teleportation circles before dying. My character shows up, and takes a month of downtime to complete the research. Now we have a safe haven to return to, and a little town of our own. In the campaign I run, the character are only 5th level, but the entire campaign takes place in a valley that takes something like two or three days to cross, so teleportation circles wouldn't be that valuable or game breaking. Still, if there's interest at 9th level, we will work them into the lore! [/QUOTE]
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Teleportation circles costs *how* much?!
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