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General Tabletop Discussion
*Dungeons & Dragons
Teleportation Cirlces in the Realms
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<blockquote data-quote="transtemporal" data-source="post: 6882095" data-attributes="member: 6777693"><p>Wait... waterdeep from neverwinter? Thats like a weeks ride! Lazy bastards! lol</p><p></p><p>In my old realms campaign, I made the creation of permanent teleportation circles illegal without the permission of the local lord. No one wanted foreign enemies being able to drop agents in behind all their defenses, but at the same time everyone wanted the mercantile advantage. To this end, my Waterdeep had a massive, permanent teleportation circle housed in a giant cathedral-like building called the Central Registry. </p><p></p><p>The sigil sequence was publicly known and Waterdeep actually put some effort into making sure wizard guilds in far flung places gave it to their members. They had some complex magic in place so that it was possible to use the circle with a password which would send you to a particular part of the Registry (for foreign diplomats, commercial ventures etc). Otherwise you'd mix with other regular travellers ("regular" in this case meant other extraordinary groups with access to the teleportation circle spell). </p><p></p><p>At any time, the authorities could temporarily close the circle to travel, channel travellers to a safe "overflow" area (for traffic congestion) or, it was rumored, to specially prepared killzones. They could also permanently destroy the circle if needed.</p><p></p><p>So anyway, Waterdeep had one and other large city-states and sovereign nations were copying Waterdeep's model.</p><p></p><p>Certain other organisations and personages had permanent authorized circles for their private use (such as the temple of Mystra). Generally speaking, these sigil sequences were secret. And of course there were permanent unauthorized circles built by nefarious organisations for nefarious purposes.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6882095, member: 6777693"] Wait... waterdeep from neverwinter? Thats like a weeks ride! Lazy bastards! lol In my old realms campaign, I made the creation of permanent teleportation circles illegal without the permission of the local lord. No one wanted foreign enemies being able to drop agents in behind all their defenses, but at the same time everyone wanted the mercantile advantage. To this end, my Waterdeep had a massive, permanent teleportation circle housed in a giant cathedral-like building called the Central Registry. The sigil sequence was publicly known and Waterdeep actually put some effort into making sure wizard guilds in far flung places gave it to their members. They had some complex magic in place so that it was possible to use the circle with a password which would send you to a particular part of the Registry (for foreign diplomats, commercial ventures etc). Otherwise you'd mix with other regular travellers ("regular" in this case meant other extraordinary groups with access to the teleportation circle spell). At any time, the authorities could temporarily close the circle to travel, channel travellers to a safe "overflow" area (for traffic congestion) or, it was rumored, to specially prepared killzones. They could also permanently destroy the circle if needed. So anyway, Waterdeep had one and other large city-states and sovereign nations were copying Waterdeep's model. Certain other organisations and personages had permanent authorized circles for their private use (such as the temple of Mystra). Generally speaking, these sigil sequences were secret. And of course there were permanent unauthorized circles built by nefarious organisations for nefarious purposes. [/QUOTE]
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