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Teleportation Cirlces in the Realms
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<blockquote data-quote="Bacon Bits" data-source="post: 6882183" data-attributes="member: 6777737"><p>Eh, I wouldn't think they'd be generally accessible or even general knowledge who has one. Once they're permanent, they're a major strategic resource and trade secret. If you can control one you can invade or move troops at speeds that would make modern armies blush, and you can move goods around and abuse market variations.</p><p></p><p>I'd say that it's safe to bet that any circle controlled by a lord would be heavily taxed and probably carry significant wait times for use, and likely any circle not controlled by a lord would be illegal. </p><p></p><p>Not that that would stop any organization with sufficient power. Black market prices would probably be about 1,000 gp per person <em>if</em> they're members of an organization that has access to such things. If they have a <em>really</em> good reason for needing to move quickly, they might get by with 500 gp per person. The only way they get free access is if they have a very, very good reason that significantly and directly benefits the guild. In any case, without a huge amount of trust they're going to be blindfolded and led through with no knowledge of where the circle is or where the sigil is.</p><p></p><p>"That's outrageous!"</p><p></p><p>It's over 18,000 gp to set up a permanent circle, and that's <em>just</em> the spell component cost. That doesn't include the location, fortifications and defenses (remember that a sigil room would be considered an outside wall so you'd treat it as "outside the fortress"), staff to monitor, maintain, and defend the location, etc.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6882183, member: 6777737"] Eh, I wouldn't think they'd be generally accessible or even general knowledge who has one. Once they're permanent, they're a major strategic resource and trade secret. If you can control one you can invade or move troops at speeds that would make modern armies blush, and you can move goods around and abuse market variations. I'd say that it's safe to bet that any circle controlled by a lord would be heavily taxed and probably carry significant wait times for use, and likely any circle not controlled by a lord would be illegal. Not that that would stop any organization with sufficient power. Black market prices would probably be about 1,000 gp per person [I]if[/I] they're members of an organization that has access to such things. If they have a [I]really[/I] good reason for needing to move quickly, they might get by with 500 gp per person. The only way they get free access is if they have a very, very good reason that significantly and directly benefits the guild. In any case, without a huge amount of trust they're going to be blindfolded and led through with no knowledge of where the circle is or where the sigil is. "That's outrageous!" It's over 18,000 gp to set up a permanent circle, and that's [I]just[/I] the spell component cost. That doesn't include the location, fortifications and defenses (remember that a sigil room would be considered an outside wall so you'd treat it as "outside the fortress"), staff to monitor, maintain, and defend the location, etc. [/QUOTE]
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