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General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation -> Conjuration using the 3.0 spells
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<blockquote data-quote="FrankTrollman" data-source="post: 1211520" data-attributes="member: 14225"><p>Well, it won't really make any difference to game balance. Both Transmutation and Conjuration are "very strong". Which is to say, you could fill every single spell slot you have at every single level with just spells from either one of those schools and have something powerful and useful to do all the time, whether you were in combat or not.</p><p></p><p>Evocation, OTOH, just does damage at most levels. It's got an occassional utility spell, but most of the levels are bare of even that. A character can really only hope to keep up with the Barbarian in damage output if he is using his most powerful spells - so the lower level spells of that school are always pretty much a waste. And since the damage from Evocation spells is static, and the damage from Barbarians is open-ended - the Evoker will often find himself doing less damage than the guy with the greatsword at the same level.</p><p></p><p>Of the big three, Evocation is clearly the weak little sister. As for Transmutation and Conjuration, neither of them are going to run out of powerful and useful spells if you add or subtract a few spells from them - so it doesn't really make any difference.</p><p></p><p>If you take Teleport away from Transmutation, does Transmutation still have 4 good and useful things to do with 5th level spell slots? Heck yes! It still has Animal Growth, Fabricate, Telekinesis, and Transmute Rock to Mud. So long as a Specialist Mage could in all sincerity take every single free spell from his specialist school, and be happy with every single one of them - the school hasn't been weakened at all.</p><p></p><p>And that's without using expansion spells, the balance of which tend to be Transmutation or suck.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1211520, member: 14225"] Well, it won't really make any difference to game balance. Both Transmutation and Conjuration are "very strong". Which is to say, you could fill every single spell slot you have at every single level with just spells from either one of those schools and have something powerful and useful to do all the time, whether you were in combat or not. Evocation, OTOH, just does damage at most levels. It's got an occassional utility spell, but most of the levels are bare of even that. A character can really only hope to keep up with the Barbarian in damage output if he is using his most powerful spells - so the lower level spells of that school are always pretty much a waste. And since the damage from Evocation spells is static, and the damage from Barbarians is open-ended - the Evoker will often find himself doing less damage than the guy with the greatsword at the same level. Of the big three, Evocation is clearly the weak little sister. As for Transmutation and Conjuration, neither of them are going to run out of powerful and useful spells if you add or subtract a few spells from them - so it doesn't really make any difference. If you take Teleport away from Transmutation, does Transmutation still have 4 good and useful things to do with 5th level spell slots? Heck yes! It still has Animal Growth, Fabricate, Telekinesis, and Transmute Rock to Mud. So long as a Specialist Mage could in all sincerity take every single free spell from his specialist school, and be happy with every single one of them - the school hasn't been weakened at all. And that's without using expansion spells, the balance of which tend to be Transmutation or suck. -Frank [/QUOTE]
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Teleportation -> Conjuration using the 3.0 spells
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