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Teleportation / Fey Step in three dimensions
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<blockquote data-quote="Kaffis" data-source="post: 4328579" data-attributes="member: 10305"><p>Without my books handy, either the Eladrin power, or the teleportation keyword, specify that you cannot teleport to a square you couldn't normally end your move at. I don't typically allow my characters to "move" on squares that are not at ground level. So unless they're *also* flying, no teleporting 10 feet above somebody/something.</p><p></p><p>As for whether they can use the top corners of the "ground level" square adjacent to the pit for line of sight -- I'd let them "draw" the hole along any grid plane, project themselves and the target square (cube?) onto it, and use the cover rules to draw lines. If they can determine that the square they want to move to doesn't have more than cover (so no superior or total cover), they can see their destination (basically, see it sufficiently well to determine that it's unoccupied and clear).</p><p></p><p>Basically, the cover rules are designed using two dimensions in mind, so you have to specify that they have to use some other set of only two dimensions -- the two top corners along the near top edge don't count as two clear corners for cover.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 4328579, member: 10305"] Without my books handy, either the Eladrin power, or the teleportation keyword, specify that you cannot teleport to a square you couldn't normally end your move at. I don't typically allow my characters to "move" on squares that are not at ground level. So unless they're *also* flying, no teleporting 10 feet above somebody/something. As for whether they can use the top corners of the "ground level" square adjacent to the pit for line of sight -- I'd let them "draw" the hole along any grid plane, project themselves and the target square (cube?) onto it, and use the cover rules to draw lines. If they can determine that the square they want to move to doesn't have more than cover (so no superior or total cover), they can see their destination (basically, see it sufficiently well to determine that it's unoccupied and clear). Basically, the cover rules are designed using two dimensions in mind, so you have to specify that they have to use some other set of only two dimensions -- the two top corners along the near top edge don't count as two clear corners for cover. [/QUOTE]
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Teleportation / Fey Step in three dimensions
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