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Teleportation range limits and epic teleportation
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<blockquote data-quote="Matthias" data-source="post: 5847918" data-attributes="member: 3625"><p>An issue with Greater Teleport and Interplanetary Teleport is that no range limit is given. Toying around with what should be possible and what shouldn't, I came up with some rules modifications and a teleportation epic spell to "fill in the gaps", mainly to put a range cap on the lesser spells and also take the teleportation spells to the next level with interstellar teleportation.</p><p></p><p></p><p>TELEPORT</p><p>Range: 100 miles per caster level (minimum 900 miles @ caster level 9th)</p><p></p><p></p><p></p><p>GREATER TELEPORT</p><p>Range: 10,000 miles per caster level (minimum 130,000 miles @ caster level 13th)</p><p></p><p>Greater Teleport is meant to allow travel between any two locations on a planet's surface (even a large one such as a gas giant), provided we measure the distance _through_ the planet instead of across its surface. This spell is already limited to intra-planetary travel by the following magic.</p><p></p><p></p><p></p><p>INTERPLANETARY TELEPORT</p><p>Range: 10 million miles per caster level (minimum 170 million miles @ caster level 17th)</p><p></p><p>Table: Planetary Data</p><p>[Planetary masses and years are multiples of Golarian standard]</p><p></p><p>Aballon (mass: 0.05, year: 0.25, orbit: 35 million miles)</p><p></p><p>Castrovel (mass 1.00, year: 0.5, orbit: 59 million miles)</p><p></p><p>Golarion (mass 1, year 1, orbit: 93 million miles)</p><p></p><p>Akiton (mass: 0.1, year: 2.0, orbit: 150 million miles)</p><p></p><p>Verces (mass: 1.0, year: 3.0, orbit: 200 million miles)</p><p></p><p>Nisis[Diaspora] (mass: negligible, year: 4.0?, orbit: 230 million miles?)</p><p></p><p>Eox (mass: 0.67, year: 5.0, orbit: 270 million miles)</p><p></p><p>Triaxus (mass: 1.0, natural year unknown)</p><p></p><p>Liavara (mass: 100.0, year: 12.0, orbit: 480 million miles)</p><p></p><p>Bretheda (mass: 320.0, year: 30.0, orbit: 900 million miles)</p><p></p><p>Apostae (mass: 0.01, year: 243.0, orbit: 3,600 million miles)</p><p></p><p>Aucturn (mass: 2.0, year: 500.0, orbit: 5,900 million miles)</p><p></p><p>For the sake of simplicity, let's assume negligible orbital eccentricities. Distances between any two terrestrial planets in conjunction--excluding Triaxus--can vary from 24 million miles (Aballon and Castrovel) to 235 million miles (Aballon and Eox). It is a matter of waiting out the days for the planets to properly align, but a caster can use Interplanetary Teleport between almost any two planets in a single "hop" without having to achieve epic level. If allowing for epic levels, a 47th-level caster could cross from Verces to Eox even in opposition. Moreover, interplanetary travelers with a working knowledge of astronomy should be able to navigate their way around the inner solar system more easily, making multiple hops from world to world, than if they attempted to make a straight shot from start to finish.</p><p></p><p>I left out Triaxus on purpose--we can only guess at the planet's orbital radius since we do not have a conventional planetary year to calculate it from. The planet's weirdness is a useful thing, however. It orbits within a gap of about 210 million miles (at its narrowest) between Eox and the innermost gas giant of Liavara. Because the Triaxan year is so long, it cannot be relied upon as an intermediary stop between the inner and outer system except by the longest-lived races. If one understandably wishes to avoid visiting Eox on their way to the outer planets, the anti-teleportation gap grows even wider, effectively (and perhaps fittingly) confining all non-epic characters and adventuring to the inner worlds. By their descriptions, Apostae and Aucturn would overwhelm lesser heroes.</p><p></p><p>I didn't want Interplanetary Teleport to be the last word in teleportation. If epic levels and epic rules are to be entertained, then there would have to exist an epic version of teleport.</p><p></p><p>Here is an an epic teleportation spell using some of the rules from 3.5's Epic Level Handbook, picking up where Interplanetary Teleport leaves off.</p><p></p><p>INTERSTELLAR TELEPORT (epic spell)</p><p>Conjuration [teleportation]</p><p>Spellcraft DC: 53</p><p>Components: V, S</p><p>Casting Time: 10 minutes</p><p>Range: Personal and touch</p><p>Target: You and touched objects or other touched creatures weighing up to 2,000 lb.</p><p>Duration: Instantaneous</p><p>Saving Throw: None and Will negates (object)</p><p>Spell Resistance: No and Yes (object)</p><p>To Develop: 477,000 gp; 10 days; 19,080 XP. Seed: transport (DC 27). Factors: targets may be unwilling (+4 DC), increase maximum weight by 1,000 lb (+40 DC). Mitigating factors: increase casting time by 9 minutes (-18 DC).</p><p></p><p></p><p>This spell instantly transports you to a designated destination on a world of your choosing, which may be as distant as 1 trillion miles (about one sixth of a light-year) per caster level. You need not have ever seen your destination up close, but you must have the specific world (or moon) in mind that you wish to visit. For example, "the fifth planet of the star in the Stranger's Eye constellation" is specific enough to serve as a valid destination, but "a nice, comfortable planet with a beautiful sandy beach" is not. Interplanar travel is not possible with this spell.</p><p></p><p>You can bring along objects and other touched creatures (willing or unwilling) as along as your total combined weight doesn’t exceed 2,000 lb. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is 'you', you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance.</p><p></p><p>If you choose a specific location to arrive at on the planet at the time of casting, the spell will deposit you at that exact location (if it exists) or to the nearest immediately-safe location which is visually or thematically similar to your desired destination, if conditions at the original intended destination are immediately life-threatening or have been fundamentally altered as to be unrecognizable. Failing this, the spell will attempt to send you to a random location somewhere on the destination planet whose environment is not immediately hazardous. If no such location exists on the destination planet (such as the planet undergoing some geological natural catastrophe), then the spell simply fails.</p></blockquote><p></p>
[QUOTE="Matthias, post: 5847918, member: 3625"] An issue with Greater Teleport and Interplanetary Teleport is that no range limit is given. Toying around with what should be possible and what shouldn't, I came up with some rules modifications and a teleportation epic spell to "fill in the gaps", mainly to put a range cap on the lesser spells and also take the teleportation spells to the next level with interstellar teleportation. TELEPORT Range: 100 miles per caster level (minimum 900 miles @ caster level 9th) GREATER TELEPORT Range: 10,000 miles per caster level (minimum 130,000 miles @ caster level 13th) Greater Teleport is meant to allow travel between any two locations on a planet's surface (even a large one such as a gas giant), provided we measure the distance _through_ the planet instead of across its surface. This spell is already limited to intra-planetary travel by the following magic. INTERPLANETARY TELEPORT Range: 10 million miles per caster level (minimum 170 million miles @ caster level 17th) Table: Planetary Data [Planetary masses and years are multiples of Golarian standard] Aballon (mass: 0.05, year: 0.25, orbit: 35 million miles) Castrovel (mass 1.00, year: 0.5, orbit: 59 million miles) Golarion (mass 1, year 1, orbit: 93 million miles) Akiton (mass: 0.1, year: 2.0, orbit: 150 million miles) Verces (mass: 1.0, year: 3.0, orbit: 200 million miles) Nisis[Diaspora] (mass: negligible, year: 4.0?, orbit: 230 million miles?) Eox (mass: 0.67, year: 5.0, orbit: 270 million miles) Triaxus (mass: 1.0, natural year unknown) Liavara (mass: 100.0, year: 12.0, orbit: 480 million miles) Bretheda (mass: 320.0, year: 30.0, orbit: 900 million miles) Apostae (mass: 0.01, year: 243.0, orbit: 3,600 million miles) Aucturn (mass: 2.0, year: 500.0, orbit: 5,900 million miles) For the sake of simplicity, let's assume negligible orbital eccentricities. Distances between any two terrestrial planets in conjunction--excluding Triaxus--can vary from 24 million miles (Aballon and Castrovel) to 235 million miles (Aballon and Eox). It is a matter of waiting out the days for the planets to properly align, but a caster can use Interplanetary Teleport between almost any two planets in a single "hop" without having to achieve epic level. If allowing for epic levels, a 47th-level caster could cross from Verces to Eox even in opposition. Moreover, interplanetary travelers with a working knowledge of astronomy should be able to navigate their way around the inner solar system more easily, making multiple hops from world to world, than if they attempted to make a straight shot from start to finish. I left out Triaxus on purpose--we can only guess at the planet's orbital radius since we do not have a conventional planetary year to calculate it from. The planet's weirdness is a useful thing, however. It orbits within a gap of about 210 million miles (at its narrowest) between Eox and the innermost gas giant of Liavara. Because the Triaxan year is so long, it cannot be relied upon as an intermediary stop between the inner and outer system except by the longest-lived races. If one understandably wishes to avoid visiting Eox on their way to the outer planets, the anti-teleportation gap grows even wider, effectively (and perhaps fittingly) confining all non-epic characters and adventuring to the inner worlds. By their descriptions, Apostae and Aucturn would overwhelm lesser heroes. I didn't want Interplanetary Teleport to be the last word in teleportation. If epic levels and epic rules are to be entertained, then there would have to exist an epic version of teleport. Here is an an epic teleportation spell using some of the rules from 3.5's Epic Level Handbook, picking up where Interplanetary Teleport leaves off. INTERSTELLAR TELEPORT (epic spell) Conjuration [teleportation] Spellcraft DC: 53 Components: V, S Casting Time: 10 minutes Range: Personal and touch Target: You and touched objects or other touched creatures weighing up to 2,000 lb. Duration: Instantaneous Saving Throw: None and Will negates (object) Spell Resistance: No and Yes (object) To Develop: 477,000 gp; 10 days; 19,080 XP. Seed: transport (DC 27). Factors: targets may be unwilling (+4 DC), increase maximum weight by 1,000 lb (+40 DC). Mitigating factors: increase casting time by 9 minutes (-18 DC). This spell instantly transports you to a designated destination on a world of your choosing, which may be as distant as 1 trillion miles (about one sixth of a light-year) per caster level. You need not have ever seen your destination up close, but you must have the specific world (or moon) in mind that you wish to visit. For example, "the fifth planet of the star in the Stranger's Eye constellation" is specific enough to serve as a valid destination, but "a nice, comfortable planet with a beautiful sandy beach" is not. Interplanar travel is not possible with this spell. You can bring along objects and other touched creatures (willing or unwilling) as along as your total combined weight doesn’t exceed 2,000 lb. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is 'you', you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance. If you choose a specific location to arrive at on the planet at the time of casting, the spell will deposit you at that exact location (if it exists) or to the nearest immediately-safe location which is visually or thematically similar to your desired destination, if conditions at the original intended destination are immediately life-threatening or have been fundamentally altered as to be unrecognizable. Failing this, the spell will attempt to send you to a random location somewhere on the destination planet whose environment is not immediately hazardous. If no such location exists on the destination planet (such as the planet undergoing some geological natural catastrophe), then the spell simply fails. [/QUOTE]
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