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General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation range limits and epic teleportation
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<blockquote data-quote="Matthias" data-source="post: 5848577" data-attributes="member: 3625"><p>Thanks for your comments, they are much appreciated.</p><p></p><p>Additional thoughts to the foregoing...the epic spell rules from ELH had built-in limitations for the "spell seeds" used in crafting epic spells, including the one I used for Interstellar Teleport. The Transport seed and its normal weight limit of 1,000 lb excludes the possibility of star-hopping skyships and the like (except maybe for ultralights) and it took a +20 DC just to double the limit to 2,000 lb. Interstellar travel, colonization, and war using interstellar teleport would basically consist of sending a small team of capable magic-users packed with magic items to a new planet and then having them build the colony or war machine from scratch (somewhat like a 4X wargame such as Supreme Commander).</p></blockquote><p></p>
[QUOTE="Matthias, post: 5848577, member: 3625"] Thanks for your comments, they are much appreciated. Additional thoughts to the foregoing...the epic spell rules from ELH had built-in limitations for the "spell seeds" used in crafting epic spells, including the one I used for Interstellar Teleport. The Transport seed and its normal weight limit of 1,000 lb excludes the possibility of star-hopping skyships and the like (except maybe for ultralights) and it took a +20 DC just to double the limit to 2,000 lb. Interstellar travel, colonization, and war using interstellar teleport would basically consist of sending a small team of capable magic-users packed with magic items to a new planet and then having them build the colony or war machine from scratch (somewhat like a 4X wargame such as Supreme Commander). [/QUOTE]
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Teleportation range limits and epic teleportation
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