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General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation range limits and epic teleportation
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<blockquote data-quote="jefgorbach" data-source="post: 5854371" data-attributes="member: 28278"><p>[MENTION=2875]Paradox[/MENTION], close and acceptable in your campaign, however RAW clearly states the ONLY limitations to Greater Teleport are the caster must have a reasonable description of the destination and that interplanar travel is not possible .... thus he just needs a telescope or similar scying device/spell to GT to the nearby moon/planets. </p><p></p><p>Heck, Gygax defined the Prime Material Plane as comprising the entire Multiverse including its infinite alternate dimensions, making it quite feasible for the Wizards Three to GT to Earth per the old Dragon columns. Likewise, its possible to *pop* over to ANY PLACE described in ANY book, movie, gaming system, etc once a reasonable description is obtained by finding a copy of the book/etc; perhaps via Wish. </p><p></p><p>IE: A wizard peers into the night sky and Wishes he knew what the distant point of light actually is. Now knowing is a plasma sea, he prepares accordingly then GT there having obtained a reasonable description via the Wish; whereupon he could use a telescope to view its orbital planets and GT to each. </p><p></p><p>IE: PCs find the crashed USS Beagle in the Barrier Peaks, Oerth and manage to access the computer records describing the worlds it visited - enabling them to GT to those worlds. </p><p></p><p>IE: Superman routinely shown making intergalactic travels. Presuming he visited one of the d20 worlds, a local wizard could use Legend Lore(superman) to obtain a reasonable description of his background then LL(DC.Earth.Metropolis) for the needed description to GT there. </p><p></p><p>Furthermore, once there he could return with one additional person/creature for every three caster levels; each with upto their maximum carrying capacity in gear/etc -- making it feasible using RAW to pop over to charm Superman into picking up the USS Enterprise aircraft carrier and bring BOTH back to your homeworld.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5854371, member: 28278"] [MENTION=2875]Paradox[/MENTION], close and acceptable in your campaign, however RAW clearly states the ONLY limitations to Greater Teleport are the caster must have a reasonable description of the destination and that interplanar travel is not possible .... thus he just needs a telescope or similar scying device/spell to GT to the nearby moon/planets. Heck, Gygax defined the Prime Material Plane as comprising the entire Multiverse including its infinite alternate dimensions, making it quite feasible for the Wizards Three to GT to Earth per the old Dragon columns. Likewise, its possible to *pop* over to ANY PLACE described in ANY book, movie, gaming system, etc once a reasonable description is obtained by finding a copy of the book/etc; perhaps via Wish. IE: A wizard peers into the night sky and Wishes he knew what the distant point of light actually is. Now knowing is a plasma sea, he prepares accordingly then GT there having obtained a reasonable description via the Wish; whereupon he could use a telescope to view its orbital planets and GT to each. IE: PCs find the crashed USS Beagle in the Barrier Peaks, Oerth and manage to access the computer records describing the worlds it visited - enabling them to GT to those worlds. IE: Superman routinely shown making intergalactic travels. Presuming he visited one of the d20 worlds, a local wizard could use Legend Lore(superman) to obtain a reasonable description of his background then LL(DC.Earth.Metropolis) for the needed description to GT there. Furthermore, once there he could return with one additional person/creature for every three caster levels; each with upto their maximum carrying capacity in gear/etc -- making it feasible using RAW to pop over to charm Superman into picking up the USS Enterprise aircraft carrier and bring BOTH back to your homeworld. [/QUOTE]
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Teleportation range limits and epic teleportation
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