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General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation vs. Bound Constructs
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<blockquote data-quote="Milagroso" data-source="post: 2322475" data-attributes="member: 32058"><p>Hiya,</p><p> </p><p>A mage possess a device that a construct is bound to, i.e. it cannot remove itself from the boundaries of its radius, which we will say, for conversational purposes, is 100 ft. The mage, with the device, teleports out in a hurry, and had no time to grab her construct first.</p><p> </p><p>So, what happens to the construct?</p><p> </p><p>Normally, the construct would make all attempts to stay within its boundary (this is not a trapped elemental wishing to break free, but that is not relevant). However, if the boundary is removed from the construct what will it do?</p><p> </p><p>I and the players involved surmised the following scenarios.</p><p> </p><p>1. The mage's teleportation would fail; no teleportation would occur.</p><p> </p><p>2. The spell would fire, but it would only take the mage to the limit of the device's range.</p><p> </p><p>3. The spell would fire, and the magic of the device would force the construct to teleport with the mage. One player hypothesized this would work at the expense of one or more (perhaps all) of the mage's remaining spell slots, figuring it was a quirk of magic, and thus draining the mage was a side-effect.</p><p> </p><p>4. The construct and the device would be instantly destroyed.</p><p> </p><p>5. The construct would simply shut down as if the power cord had been disconnected, and power back up again when the device and the construct are reunited.</p><p> </p><p>6. The construct flips out and runs through obstacles and barriers at breakneck speeds to keep itself within the range of the device.</p><p> </p><p>The construct is unable to remove itself from the device's range. Otherwise, it encounters an invisible barrier. If the construct cannot remove itself from the range, how is it possible that the range can be removed from the construct? Maybe I am thinking too much into this, but if I could get some feedback on the prior six scenarios, or another idea, I would be grateful.</p></blockquote><p></p>
[QUOTE="Milagroso, post: 2322475, member: 32058"] Hiya, A mage possess a device that a construct is bound to, i.e. it cannot remove itself from the boundaries of its radius, which we will say, for conversational purposes, is 100 ft. The mage, with the device, teleports out in a hurry, and had no time to grab her construct first. So, what happens to the construct? Normally, the construct would make all attempts to stay within its boundary (this is not a trapped elemental wishing to break free, but that is not relevant). However, if the boundary is removed from the construct what will it do? I and the players involved surmised the following scenarios. 1. The mage's teleportation would fail; no teleportation would occur. 2. The spell would fire, but it would only take the mage to the limit of the device's range. 3. The spell would fire, and the magic of the device would force the construct to teleport with the mage. One player hypothesized this would work at the expense of one or more (perhaps all) of the mage's remaining spell slots, figuring it was a quirk of magic, and thus draining the mage was a side-effect. 4. The construct and the device would be instantly destroyed. 5. The construct would simply shut down as if the power cord had been disconnected, and power back up again when the device and the construct are reunited. 6. The construct flips out and runs through obstacles and barriers at breakneck speeds to keep itself within the range of the device. The construct is unable to remove itself from the device's range. Otherwise, it encounters an invisible barrier. If the construct cannot remove itself from the range, how is it possible that the range can be removed from the construct? Maybe I am thinking too much into this, but if I could get some feedback on the prior six scenarios, or another idea, I would be grateful. [/QUOTE]
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Teleportation vs. Bound Constructs
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