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General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation vs. Bound Constructs
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<blockquote data-quote="Milagroso" data-source="post: 2325729" data-attributes="member: 32058"><p>Go back to the flavortext, and the reason the construct is bound to the device.</p><p></p><p>Is the device a favored object for some unknown reason? If so, option 6 is appropriet.</p><p>Does the construct get it's power form the device? If so, Option 4 or 5 would be appropriet.</p><p>Does the device draw the construct to it? Then 1 or 3 would be appropriet.</p><p>Does the construct draw the device to it? Then 1 or 2 would be appropriet.</p><p>Does the device control the construct? Then unlisted option 7 (construct gains free will) is appropriet.</p><p></p><p>It's a flavor (or plot) issue</p><p> </p><p>What exactly is a favored object? Do you mean like an object that has some sentimental value to the construct or the creator? Well, to put any further mystery aside, the device in question is a key that is used to wind the construct up. They key also acts as a leash. Anyone holding the key can control the construct. I decided to go with option 6 in order to get the game moving, but I really want to be better prepared to handle the situation if any of the players try to pull something like that again. </p><p> </p><p>The construct does not get its power from the device.</p><p>The construct does is not "drawn" to it per se, but it must stay within 100ft of it.</p><p>The device is not "drawn" to it, but it can be used to locate the construct if it is lost.</p><p>The device does in fact control the construct. However, since the construct can only be wound with that key, then it must return to it or shut down. The gaining of free will would only be temporary. However, this does not displace the validity of the option. Perhpas the construct should have gone into mindless rage until the key was brought back into range.</p></blockquote><p></p>
[QUOTE="Milagroso, post: 2325729, member: 32058"] Go back to the flavortext, and the reason the construct is bound to the device. Is the device a favored object for some unknown reason? If so, option 6 is appropriet. Does the construct get it's power form the device? If so, Option 4 or 5 would be appropriet. Does the device draw the construct to it? Then 1 or 3 would be appropriet. Does the construct draw the device to it? Then 1 or 2 would be appropriet. Does the device control the construct? Then unlisted option 7 (construct gains free will) is appropriet. It's a flavor (or plot) issue What exactly is a favored object? Do you mean like an object that has some sentimental value to the construct or the creator? Well, to put any further mystery aside, the device in question is a key that is used to wind the construct up. They key also acts as a leash. Anyone holding the key can control the construct. I decided to go with option 6 in order to get the game moving, but I really want to be better prepared to handle the situation if any of the players try to pull something like that again. The construct does not get its power from the device. The construct does is not "drawn" to it per se, but it must stay within 100ft of it. The device is not "drawn" to it, but it can be used to locate the construct if it is lost. The device does in fact control the construct. However, since the construct can only be wound with that key, then it must return to it or shut down. The gaining of free will would only be temporary. However, this does not displace the validity of the option. Perhpas the construct should have gone into mindless rage until the key was brought back into range. [/QUOTE]
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Teleportation vs. Bound Constructs
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