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General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation vs. Bound Constructs
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<blockquote data-quote="Jack Simth" data-source="post: 2326796" data-attributes="member: 29252"><p>That would be one form. Another form would be something akin to the material originals of a ghost's possessions - if they are taken from their resting place, the ghost loses the spectral copy and is very, very angry. Another would be an object that the construct was commanded to gaurd at some point in a way it could not refuse - e.g., a godly command, inherent issue in construction, et cetera. Anything that would make something want to get back to it at all costs qualifies as a favored object for this case. It effectively does, just in a different way - charging at intervals (via winding) rather than continuous control - but it does drop Unless, you know, the construct preferred death to slavery.... but again, flavor/plot issue, none of this is something the mechanics of the game cover (unless, of course, you pulled this construct from somewhere specific, in which case it MIGHT be covered).And yet another option. Again, depends on what flavor you are after. It could also, lacking orders, simply stand there and do nothing until it wound down. It might repeat it's last order until it wound down. It might bash it's own head in. It might wander randomly until it either wound down or came back inside the range of the key. It might wander at a full run. Pick an option based on the flavor you are looking for, and stick with it. Or list several roll for it each time.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2326796, member: 29252"] That would be one form. Another form would be something akin to the material originals of a ghost's possessions - if they are taken from their resting place, the ghost loses the spectral copy and is very, very angry. Another would be an object that the construct was commanded to gaurd at some point in a way it could not refuse - e.g., a godly command, inherent issue in construction, et cetera. Anything that would make something want to get back to it at all costs qualifies as a favored object for this case. It effectively does, just in a different way - charging at intervals (via winding) rather than continuous control - but it does drop Unless, you know, the construct preferred death to slavery.... but again, flavor/plot issue, none of this is something the mechanics of the game cover (unless, of course, you pulled this construct from somewhere specific, in which case it MIGHT be covered).And yet another option. Again, depends on what flavor you are after. It could also, lacking orders, simply stand there and do nothing until it wound down. It might repeat it's last order until it wound down. It might bash it's own head in. It might wander randomly until it either wound down or came back inside the range of the key. It might wander at a full run. Pick an option based on the flavor you are looking for, and stick with it. Or list several roll for it each time. [/QUOTE]
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Teleportation vs. Bound Constructs
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