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*Pathfinder & Starfinder
Teleportation
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<blockquote data-quote="sheadunne" data-source="post: 5979522" data-attributes="member: 27570"><p>I enjoy teleportation/dimension door effects in D&D and hope they remain. The primary issue I've had with teleport is that it decreases time. If you only have a day down time and the DM says you can't buy or sell items in the town you're in. Bam. You just teleport to the nearest big city and do a little buying and selling. I think that they should be scaled. For instance</p><p></p><p>Hoping - Short distance no greater than your standard movement. Requires line of sight. No delay. This form of movement is useful to bypass terrain difficulties but only for the caster.</p><p></p><p>Dimension Door - Longer distance. Requires line of sight. Stuns you for a round (and anyone who goes with you). Another option would be to stun the caster for a number of rounds equal to the number of people going with her. This type of moment is good for getting across chasms and the like, but leaves you and others vulnerable for a round or more.</p><p></p><p>Teleport - Unlimited earthly distance. Does not require line of sight, but does require knowledge of location. Takes an amount of time to reach the location equal to 1 quarter the distance traveled. (time to reach destination increases based on number of people going with you). This type of movement is great for traveling vast distances in shorter periods of time, but it still takes time.</p><p></p><p>Plane Shifting - Unlimited planer travel. Does not require line of sight, but does require knowledge of the plane. Random location on plane. (randomness of location increases based on number of people going with you). Great for getting you to the abyss, but unless you've got a teleport and good knowledge handy, you're going to probably be somewhere you weren't expecting.</p><p></p><p>Places like teleportation circles and planer circles could allow less time to travel and no randomness. Or something to that effect.</p><p></p><p>I'd hate to not be able to make my teleporting swashbuckler because the rules don't support it.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 5979522, member: 27570"] I enjoy teleportation/dimension door effects in D&D and hope they remain. The primary issue I've had with teleport is that it decreases time. If you only have a day down time and the DM says you can't buy or sell items in the town you're in. Bam. You just teleport to the nearest big city and do a little buying and selling. I think that they should be scaled. For instance Hoping - Short distance no greater than your standard movement. Requires line of sight. No delay. This form of movement is useful to bypass terrain difficulties but only for the caster. Dimension Door - Longer distance. Requires line of sight. Stuns you for a round (and anyone who goes with you). Another option would be to stun the caster for a number of rounds equal to the number of people going with her. This type of moment is good for getting across chasms and the like, but leaves you and others vulnerable for a round or more. Teleport - Unlimited earthly distance. Does not require line of sight, but does require knowledge of location. Takes an amount of time to reach the location equal to 1 quarter the distance traveled. (time to reach destination increases based on number of people going with you). This type of movement is great for traveling vast distances in shorter periods of time, but it still takes time. Plane Shifting - Unlimited planer travel. Does not require line of sight, but does require knowledge of the plane. Random location on plane. (randomness of location increases based on number of people going with you). Great for getting you to the abyss, but unless you've got a teleport and good knowledge handy, you're going to probably be somewhere you weren't expecting. Places like teleportation circles and planer circles could allow less time to travel and no randomness. Or something to that effect. I'd hate to not be able to make my teleporting swashbuckler because the rules don't support it. [/QUOTE]
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