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Teleportation
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<blockquote data-quote="Argyle King" data-source="post: 5979541" data-attributes="member: 58416"><p>Personally, I dislike that for many of the same reasons why I dislike how some have said attacks of opportunity should be handled. I remember a thread a while back in which AoO were being discussed, and the subject of whether or not not having them would make ranged weapons superior to melee came up. There were those who advocated the idea that ranged attacks should simply be impossible if you are threatened by an enemy.</p><p></p><p>I dislike that and I dislike being told something like teleporting somewhere unfamiliar is impossible because I feel as though it removes an element of risk-versus-reward which I find enjoyable and which I also feel is an important element of many adventure stories. Just like there may be times when I tempt fate by firing my bow at the troll in my face because I really need my fire arrow to strike home, there may also be times when the party has been battered and beaten by the troll, and their only hope of survival is for me to call upon my years of arcane training to hopefully get them somewhere safe -even if we don't know where that somewhere is.</p><p></p><p>That being said, I am ok with the requirements concerning teleportation being somehow tied to skill. I am also ok with teleportation and similar thaumatology being far far less common than it currently is in D&D. While they are not teleportation spells, I would also prefer that spells which allow walking through walls and things of that nature be far less common than they currently are.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5979541, member: 58416"] Personally, I dislike that for many of the same reasons why I dislike how some have said attacks of opportunity should be handled. I remember a thread a while back in which AoO were being discussed, and the subject of whether or not not having them would make ranged weapons superior to melee came up. There were those who advocated the idea that ranged attacks should simply be impossible if you are threatened by an enemy. I dislike that and I dislike being told something like teleporting somewhere unfamiliar is impossible because I feel as though it removes an element of risk-versus-reward which I find enjoyable and which I also feel is an important element of many adventure stories. Just like there may be times when I tempt fate by firing my bow at the troll in my face because I really need my fire arrow to strike home, there may also be times when the party has been battered and beaten by the troll, and their only hope of survival is for me to call upon my years of arcane training to hopefully get them somewhere safe -even if we don't know where that somewhere is. That being said, I am ok with the requirements concerning teleportation being somehow tied to skill. I am also ok with teleportation and similar thaumatology being far far less common than it currently is in D&D. While they are not teleportation spells, I would also prefer that spells which allow walking through walls and things of that nature be far less common than they currently are. [/QUOTE]
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