Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5980102" data-attributes="member: 29398"><p>Well, first off don't use the 3e version; use the 1e version instead, with attendant risks etc. and limitations on what you can take with you.</p><p></p><p>Also, you can't go "anywhere in the world": you can only go to somewhere you know about in - I think - any edition of the game. I have no real issue with teleporting back to town from an adventure, but I don't like teleporting from town back into said adventure.</p><p></p><p>What does teleport add?</p><p> - the ability for at least the caster to get out of bad situations in a hurry. Party's in a no-win situation? Bail out, round up a rescue group, and go back in - travelling conventionally - to recover the bodies (I've seen this done)</p><p> - the ability for the caster to get back to home base fast, from anywhere</p><p> - the ability to cut out long stretches of boring play during travel</p><p></p><p>Linked portals between cities - or even within cities - are great too; as long as the PCs can't just go around building them wherever they like. (one earthquake-prone city in my game has several pairs of linked portals within it, taking the place of bridges across a wide river as said bridges keep falling down during quakes...)</p><p></p><p>Lan-"teleports are also great for adventurers who simply want a vacation on a sunny beach somewhere"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5980102, member: 29398"] Well, first off don't use the 3e version; use the 1e version instead, with attendant risks etc. and limitations on what you can take with you. Also, you can't go "anywhere in the world": you can only go to somewhere you know about in - I think - any edition of the game. I have no real issue with teleporting back to town from an adventure, but I don't like teleporting from town back into said adventure. What does teleport add? - the ability for at least the caster to get out of bad situations in a hurry. Party's in a no-win situation? Bail out, round up a rescue group, and go back in - travelling conventionally - to recover the bodies (I've seen this done) - the ability for the caster to get back to home base fast, from anywhere - the ability to cut out long stretches of boring play during travel Linked portals between cities - or even within cities - are great too; as long as the PCs can't just go around building them wherever they like. (one earthquake-prone city in my game has several pairs of linked portals within it, taking the place of bridges across a wide river as said bridges keep falling down during quakes...) Lan-"teleports are also great for adventurers who simply want a vacation on a sunny beach somewhere"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation
Top