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<blockquote data-quote="mlund" data-source="post: 5980106" data-attributes="member: 50304"><p>Teleport was a spell I learned to hate in 3E after using it as a player. It broke the world for me. Mundane transportation and travel restrictions were obsolete for characters. Between Fabricate and Teleport I turned a global economy on its head and all the solutions we could come up with were horribly contrived to patch an obvious game defect.</p><p></p><p>4E handled Teleport much better. I have no problem with short, no-cost hops (like fey step), and even distances measured in football fields that have limited daily uses (like dimension door). However, the idea of grabbing your allies and anything that's not nailed down up to a weight limit and jumping half-way across the world with a snap of your fingers is just bad.</p><p></p><p>Long-distance teleportation should always been held tightly under lock-and-key unless you're running some crazy magi-tek setting where its taken for granted.</p><p></p><p>Limited-use portals, rituals, and targets all work wonders for these problems. Portal A to Portal B once per day? Doable. Consumable artifact-type focus for an hour-long ritual that can take you anywhere if you have a piece of the soil? Doable. Special destination rune that you can recall to but it leaves you exhausted? I can do that too.</p><p></p><p>*SNAP* We're in Waterdeep, time to sell all this junk and heal up. - No way.</p><p>*SNAP* We're in the Dragon's lair, buffed to the nines, time to kill. - Not happening.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5980106, member: 50304"] Teleport was a spell I learned to hate in 3E after using it as a player. It broke the world for me. Mundane transportation and travel restrictions were obsolete for characters. Between Fabricate and Teleport I turned a global economy on its head and all the solutions we could come up with were horribly contrived to patch an obvious game defect. 4E handled Teleport much better. I have no problem with short, no-cost hops (like fey step), and even distances measured in football fields that have limited daily uses (like dimension door). However, the idea of grabbing your allies and anything that's not nailed down up to a weight limit and jumping half-way across the world with a snap of your fingers is just bad. Long-distance teleportation should always been held tightly under lock-and-key unless you're running some crazy magi-tek setting where its taken for granted. Limited-use portals, rituals, and targets all work wonders for these problems. Portal A to Portal B once per day? Doable. Consumable artifact-type focus for an hour-long ritual that can take you anywhere if you have a piece of the soil? Doable. Special destination rune that you can recall to but it leaves you exhausted? I can do that too. *SNAP* We're in Waterdeep, time to sell all this junk and heal up. - No way. *SNAP* We're in the Dragon's lair, buffed to the nines, time to kill. - Not happening. - Marty Lund [/QUOTE]
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