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*Pathfinder & Starfinder
Teleportation
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<blockquote data-quote="Stormonu" data-source="post: 5980171" data-attributes="member: 52734"><p>Agreed. Another limitation of ONLY using linked portals is those portals most likely would fall under enemy control or at the least someone's control (such as sometimes happens in the Stargate series) whereas with a teleport, you don't have to risk venturing into enemy territory just to use one ... and when you're already running from the enemy, that's a great boon.</p><p></p><p>I, personally, do not want to use battlefield teleportation like in 4E; it just doesn't fit in my personal campaign world (though I expect to see it in the game, I plan on disallowing it for games based on my homebrew campaign world). I'm primarily interested in what was mentioned as defensive teleportation - useful for handwaving already-travelled roads without having to pack the supplies and funds for a 30-day trip.</p><p></p><p>I do think I'm going to incorporate the "can't pass the threshold" idea mentioned earlier in my own Pathfinder games; you can teleport to the front door of the (occupied) dungeon or king's castle, but not into it's depths or the king's banquet hall without an open or implied invitation.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5980171, member: 52734"] Agreed. Another limitation of ONLY using linked portals is those portals most likely would fall under enemy control or at the least someone's control (such as sometimes happens in the Stargate series) whereas with a teleport, you don't have to risk venturing into enemy territory just to use one ... and when you're already running from the enemy, that's a great boon. I, personally, do not want to use battlefield teleportation like in 4E; it just doesn't fit in my personal campaign world (though I expect to see it in the game, I plan on disallowing it for games based on my homebrew campaign world). I'm primarily interested in what was mentioned as defensive teleportation - useful for handwaving already-travelled roads without having to pack the supplies and funds for a 30-day trip. I do think I'm going to incorporate the "can't pass the threshold" idea mentioned earlier in my own Pathfinder games; you can teleport to the front door of the (occupied) dungeon or king's castle, but not into it's depths or the king's banquet hall without an open or implied invitation. [/QUOTE]
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