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Teleportation
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<blockquote data-quote="Elf Witch" data-source="post: 5980313" data-attributes="member: 9037"><p>Really tell that my sorcerer who got level drained by a vampire and then flubbed my teleport back to Greyhawk to get help for it. I didn't pick the spell so I was using a scroll that had only one. I ended up in the middle of farming country and not a high level cleric in site. It really kind of sucked losing that level. But them are the breaks when you choose a life of adventuring. </p><p></p><p></p><p>Also some of the spells you suggested in your other post does very little to help the entire party get away when the entire party is facing death. Most of the ones you suggested are single person only and if you have a party of six it would take six rounds to get everyone away.</p><p></p><p>Put that fits some worlds and some campaigns. </p><p></p><p>Because they didn't work that way. They opened from the abyss powered by evil magics that corrupted everything around it. They needed to be closed not only to stop the demons from pouring out onto pour world but corrupting and turning our plane into a mirror of the abyssal plane. </p><p></p><p>We were not the only team of gate closers the seers would feel the disturbance and we would be sent we had one scroll to use to get back. You have to understand this was a huge war that had been going on for years. It was an awesome campaign. </p><p></p><p>The reason we didn't build portals was in the past they had tried that and the demons and their allies had used to use them as well. </p><p></p><p></p><p>The point is very simple it is easier to take things out then put back in. As a DM I make these kind of decisions all the time. In my current game there is to raise dead only reincarnation. I have taken out teleport before as well as other spells. In my campaign not only is there no raise dead but you can summon anything that comes from another plane or do anything that involves another plane. Because this plane is locked off from the others by a powerful magical spell. </p><p></p><p>Just because you don't like teleport does not mean it does not have a place in the game rules.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5980313, member: 9037"] Really tell that my sorcerer who got level drained by a vampire and then flubbed my teleport back to Greyhawk to get help for it. I didn't pick the spell so I was using a scroll that had only one. I ended up in the middle of farming country and not a high level cleric in site. It really kind of sucked losing that level. But them are the breaks when you choose a life of adventuring. Also some of the spells you suggested in your other post does very little to help the entire party get away when the entire party is facing death. Most of the ones you suggested are single person only and if you have a party of six it would take six rounds to get everyone away. Put that fits some worlds and some campaigns. Because they didn't work that way. They opened from the abyss powered by evil magics that corrupted everything around it. They needed to be closed not only to stop the demons from pouring out onto pour world but corrupting and turning our plane into a mirror of the abyssal plane. We were not the only team of gate closers the seers would feel the disturbance and we would be sent we had one scroll to use to get back. You have to understand this was a huge war that had been going on for years. It was an awesome campaign. The reason we didn't build portals was in the past they had tried that and the demons and their allies had used to use them as well. The point is very simple it is easier to take things out then put back in. As a DM I make these kind of decisions all the time. In my current game there is to raise dead only reincarnation. I have taken out teleport before as well as other spells. In my campaign not only is there no raise dead but you can summon anything that comes from another plane or do anything that involves another plane. Because this plane is locked off from the others by a powerful magical spell. Just because you don't like teleport does not mean it does not have a place in the game rules. [/QUOTE]
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