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*Pathfinder & Starfinder
Teleportation
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<blockquote data-quote="Black Knight Irios" data-source="post: 5980804" data-attributes="member: 8853"><p>I've got the feeling that one of the most reccuring counter-argument against teleport is 'scry-buff-teleport'.</p><p></p><p>Ok, I think most of us heard that.</p><p></p><p>As I already said:</p><p></p><p>a) don't use the nearly unrestricted 3E version as basis, add a restriction like, you had to be at the destination in person (scry does not qualify). </p><p>We do not know how the 5E teleport will work, don't always assume the worst oucome in your imagination.</p><p></p><p>b) remove scry, divinations of all kinds can break many other games for various reasons, 'scry-buff-teleport' works not only because there is teleport</p><p></p><p>c) ban teleport in your game, not in every players/DMs game. As others said before it is easier to ban a single spell as a DM than to invent one (w/o guidance).</p><p></p><p></p><p>Regarding other spells that are sometimes superfluous because teleport exists.</p><p></p><p><em>So it might be, fighters were rather superfluous in 3E as well with clerics, wizards and druids around. Yet, the designers deemed them worthy to reappear in 4E. I heard they will be in 5E as well, even with a brand new fighter-only mechanic.</em></p><p> </p><p>Some suggestions like you could research Mass-versions is in the DM's hands, so not everyone has the option. Contigency, to save casting time if no Mass-version is at hand has a higher level as teleport - not always an option. Linked portals and teleportation-crcles are all nice and dandy ...</p><p></p><p>but remember opposers of the teleport...</p><p></p><p>option c) is only a single sentence for you and your gaming group.</p></blockquote><p></p>
[QUOTE="Black Knight Irios, post: 5980804, member: 8853"] I've got the feeling that one of the most reccuring counter-argument against teleport is 'scry-buff-teleport'. Ok, I think most of us heard that. As I already said: a) don't use the nearly unrestricted 3E version as basis, add a restriction like, you had to be at the destination in person (scry does not qualify). We do not know how the 5E teleport will work, don't always assume the worst oucome in your imagination. b) remove scry, divinations of all kinds can break many other games for various reasons, 'scry-buff-teleport' works not only because there is teleport c) ban teleport in your game, not in every players/DMs game. As others said before it is easier to ban a single spell as a DM than to invent one (w/o guidance). Regarding other spells that are sometimes superfluous because teleport exists. [I]So it might be, fighters were rather superfluous in 3E as well with clerics, wizards and druids around. Yet, the designers deemed them worthy to reappear in 4E. I heard they will be in 5E as well, even with a brand new fighter-only mechanic.[/I] Some suggestions like you could research Mass-versions is in the DM's hands, so not everyone has the option. Contigency, to save casting time if no Mass-version is at hand has a higher level as teleport - not always an option. Linked portals and teleportation-crcles are all nice and dandy ... but remember opposers of the teleport... option c) is only a single sentence for you and your gaming group. [/QUOTE]
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