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*Pathfinder & Starfinder
Teleportation
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<blockquote data-quote="Elf Witch" data-source="post: 5981027" data-attributes="member: 9037"><p>I would have far more issue with wizards and sorcerers making a teleportion circle or portal outside of every damn campsite they make just in case. I would find that far more broken than the 3E teleport with error. </p><p></p><p>The problem with teleport is DMs who don't know how to counter it or DMs who don't have the backbone to just say no this is not allowed in my game. If the only tactics a party uses is scry and teleport eventually the evil guys who have access to the same tools will figure out a counter. An easy counter would be to set up some illusion magic hiding the real threat the party teleports in and bam it is not what they were expecting. </p><p></p><p>Sometimes there is no thinking yourself out of a jam your butt is being handed to you on a silver platter and the entire party is about to die. </p><p></p><p>As a DM I have found teleport really useful as a way to frame and shape encounters. </p><p></p><p>A lpt of people including myself have offered ways to tweak teleport you just have your mind made up and don't want the spell in the game.</p><p></p><p>Tjhat is fine for your table but again I have to ask for those of us who want some form in the game why is that such an issue for you. Why is is it a problem for you to just take it out of your game. Why should it matter if in my game we use the spell?</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5981027, member: 9037"] I would have far more issue with wizards and sorcerers making a teleportion circle or portal outside of every damn campsite they make just in case. I would find that far more broken than the 3E teleport with error. The problem with teleport is DMs who don't know how to counter it or DMs who don't have the backbone to just say no this is not allowed in my game. If the only tactics a party uses is scry and teleport eventually the evil guys who have access to the same tools will figure out a counter. An easy counter would be to set up some illusion magic hiding the real threat the party teleports in and bam it is not what they were expecting. Sometimes there is no thinking yourself out of a jam your butt is being handed to you on a silver platter and the entire party is about to die. As a DM I have found teleport really useful as a way to frame and shape encounters. A lpt of people including myself have offered ways to tweak teleport you just have your mind made up and don't want the spell in the game. Tjhat is fine for your table but again I have to ask for those of us who want some form in the game why is that such an issue for you. Why is is it a problem for you to just take it out of your game. Why should it matter if in my game we use the spell? [/QUOTE]
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