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<blockquote data-quote="ferratus" data-source="post: 5981077" data-attributes="member: 55966"><p>Sure, but you could believe others have problems. There have been people on this thread that have no problems with 3e teleport, some that have problems with 3e teleport but not 1e teleport. Then there some others who have had problems with at-whim teleport period.</p><p></p><p>For example, I can tell you that I once gave an aerie full of wyverns to players but they didn't fly them once because I didn't give it to them before the wizard learned teleport and fly. I couldn't very well give them to them much earlier, otherwise the wyverns would have been more powerful than the PC's. So just when overland flight on the backs of monsters becomes a viable option to PC's, teleport renders it obsolete.</p><p></p><p></p><p></p><p></p><p>3e definately made spellcasters even more insufferable, mostly because it was a lot easier to get the XP to climb to higher levels of magecraft. If it takes a couple of years to reach the level required to cast teleport, most games will break up and the campaign will end simply because people move on to other things.</p><p></p><p>But if you are playing a D&D 2e game where you didn't count XP (the heresy) or started players above level one (the horror!) often enough, then you certainly would find many of the same problems that you found in 3e in regards to spellcasters. </p><p></p><p></p><p></p><p>Yeah, but we are all talking about changing teleport, not banning it. Nobody wants to ban teleport, we just want to change how it works so it isn't as problematic.</p><p></p><p></p><p></p><p>If you give group teleport, why do you need airships? </p><p></p><p>From Cracked:</p><p></p><p><em>Now, the 2009 film has a major plot point where Kirk needs to be teleported onto the Enterprise, but the Enterprise is moving at warp speed at the time. Scotty figures out a way to do it, and the movie celebrates this achievement as being the first time anyone has ever been transported to an object moving that fast. But that isn't the point.</em></p><p><em></em></p><p><em>The Enterprise is shooting off at Warp 3 just before Scotty and Kirk beam aboard. Warp 3, by the way, is 27 times the speed of light. Or 5 million miles a second. That means that by the time Kirk has finished saying, "I really liked you in Shaun of the Dead," the Enterprise would be out of the solar system. A distance Scotty has no trouble overcoming with his transporter.</em></p><p><em></em></p><p><em>So, uh, why do we need spaceships again?</em></p><p></p><p>Read more: 7 Movies That Ignored World Changing Discoveries | Cracked.com <a href="http://www.cracked.com/article_19037_7-movies-that-ignored-world-changing-discoveries.html#ixzz22H3TmrxC" target="_blank">7 Movies That Ignored World Changing Discoveries | Cracked.com</a></p></blockquote><p></p>
[QUOTE="ferratus, post: 5981077, member: 55966"] Sure, but you could believe others have problems. There have been people on this thread that have no problems with 3e teleport, some that have problems with 3e teleport but not 1e teleport. Then there some others who have had problems with at-whim teleport period. For example, I can tell you that I once gave an aerie full of wyverns to players but they didn't fly them once because I didn't give it to them before the wizard learned teleport and fly. I couldn't very well give them to them much earlier, otherwise the wyverns would have been more powerful than the PC's. So just when overland flight on the backs of monsters becomes a viable option to PC's, teleport renders it obsolete. 3e definately made spellcasters even more insufferable, mostly because it was a lot easier to get the XP to climb to higher levels of magecraft. If it takes a couple of years to reach the level required to cast teleport, most games will break up and the campaign will end simply because people move on to other things. But if you are playing a D&D 2e game where you didn't count XP (the heresy) or started players above level one (the horror!) often enough, then you certainly would find many of the same problems that you found in 3e in regards to spellcasters. Yeah, but we are all talking about changing teleport, not banning it. Nobody wants to ban teleport, we just want to change how it works so it isn't as problematic. If you give group teleport, why do you need airships? From Cracked: [I]Now, the 2009 film has a major plot point where Kirk needs to be teleported onto the Enterprise, but the Enterprise is moving at warp speed at the time. Scotty figures out a way to do it, and the movie celebrates this achievement as being the first time anyone has ever been transported to an object moving that fast. But that isn't the point. The Enterprise is shooting off at Warp 3 just before Scotty and Kirk beam aboard. Warp 3, by the way, is 27 times the speed of light. Or 5 million miles a second. That means that by the time Kirk has finished saying, "I really liked you in Shaun of the Dead," the Enterprise would be out of the solar system. A distance Scotty has no trouble overcoming with his transporter. So, uh, why do we need spaceships again?[/I] Read more: 7 Movies That Ignored World Changing Discoveries | Cracked.com [url=http://www.cracked.com/article_19037_7-movies-that-ignored-world-changing-discoveries.html#ixzz22H3TmrxC]7 Movies That Ignored World Changing Discoveries | Cracked.com[/url] [/QUOTE]
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