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Teleportation
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<blockquote data-quote="Black Knight Irios" data-source="post: 5981106" data-attributes="member: 8853"><p>Having the spell and just banning it if it disturbs your game seems like a no brainer to me. I highly advocate that WotC adds some disclaimers to certain spells to warn DMs that they might not work in certain campaign types.</p><p></p><p>Interesting for me is that you still avoid a discussion about scry and its brothers even so one can blame scry as much for 'scry-buff-teleport' as teleport. </p><p>What would you say if I wanted WotC not to print all divinations that give you concrete information or visual confirmation. I mean anyone who wants them can write them themselves, can't they.</p><p>Or I can just ban them in my game if they would ruin my investigation based adventure.</p><p>Which of those to options seems more useful to a larger playerbase. Again I would add a disclaimer to the divinations to inform DMs that they might be not suited for the adventure they are creating.</p><p></p><p></p><p></p><p>Yeah plane hopping and gating is possible but we are not able to move faster from a to b. Overland Flight negates a crapton of encounters as well. Sometimes you don't care about the way only the destination. I think I sound rather repetitive ban teleport if the way is that important in your games.</p></blockquote><p></p>
[QUOTE="Black Knight Irios, post: 5981106, member: 8853"] Having the spell and just banning it if it disturbs your game seems like a no brainer to me. I highly advocate that WotC adds some disclaimers to certain spells to warn DMs that they might not work in certain campaign types. Interesting for me is that you still avoid a discussion about scry and its brothers even so one can blame scry as much for 'scry-buff-teleport' as teleport. What would you say if I wanted WotC not to print all divinations that give you concrete information or visual confirmation. I mean anyone who wants them can write them themselves, can't they. Or I can just ban them in my game if they would ruin my investigation based adventure. Which of those to options seems more useful to a larger playerbase. Again I would add a disclaimer to the divinations to inform DMs that they might be not suited for the adventure they are creating. Yeah plane hopping and gating is possible but we are not able to move faster from a to b. Overland Flight negates a crapton of encounters as well. Sometimes you don't care about the way only the destination. I think I sound rather repetitive ban teleport if the way is that important in your games. [/QUOTE]
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