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*Pathfinder & Starfinder
Teleportation
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<blockquote data-quote="Lanefan" data-source="post: 5981538" data-attributes="member: 29398"><p>Excatly, yet the PCs are the riff-raff trying to get in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Exactly what I did in my game...except the party gave away the key without realizing what they had; and sooner or later they're going to be expected to go back there...</p><p>(quoted out of order, to combine points)</p><p></p><p>What you're doing here is taking risk and replacing it with inconvenience. They aren't the same. If there's nothing involved but inconvenience then teleport will become SOP - just with more grumbling about the inconvenience. But if there's actual risk involved - even if slight - they oftentimes just won't do it unless they really have to...and that's the point.</p><p>This is all fine, except for me the miss chance should include a small risk of danger either by coming out too high or too low.</p><p></p><p>You know, someone else mentioned it earlier in this thread but nobody followed up: a pretty good example of how teleport could work is Harry Potter's translocation. You can only take yourself (HP allows passengers, I'd lose this) and there's a risk that not all of you gets there. For mass transit there's Portkeys, single-use items that take whoever is touching them - in some cases at a predetermined time - to a predetermined location set during casting.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5981538, member: 29398"] Excatly, yet the PCs are the riff-raff trying to get in :) Exactly what I did in my game...except the party gave away the key without realizing what they had; and sooner or later they're going to be expected to go back there... (quoted out of order, to combine points) What you're doing here is taking risk and replacing it with inconvenience. They aren't the same. If there's nothing involved but inconvenience then teleport will become SOP - just with more grumbling about the inconvenience. But if there's actual risk involved - even if slight - they oftentimes just won't do it unless they really have to...and that's the point. This is all fine, except for me the miss chance should include a small risk of danger either by coming out too high or too low. You know, someone else mentioned it earlier in this thread but nobody followed up: a pretty good example of how teleport could work is Harry Potter's translocation. You can only take yourself (HP allows passengers, I'd lose this) and there's a risk that not all of you gets there. For mass transit there's Portkeys, single-use items that take whoever is touching them - in some cases at a predetermined time - to a predetermined location set during casting. Lanefan [/QUOTE]
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