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<blockquote data-quote="Elf Witch" data-source="post: 5981798" data-attributes="member: 9037"><p>And funnily enough not all groups chose to use this tactic. And as I said I think a lot of this is a play style issue and if a group likes to use these tactics why do you want to ruin their fun is your fun as a DM more important than theirs? If they would rather use teleport to get around obstacles and avoid all the encounters but the big boss fight then it seems pretty obvious this the kind of game they want to play in. Sure yo can stop them by banning the spell or changing it but I have to wonder if this is the best approach wouldn't it make more sense to either run the game they enjoy or find players more suited to your DMing style.</p><p></p><p>And the rogue at a certain level most certainly can cast fireball from a wand or if he has a necklace of fireballs just pull and toss them. A rogue with use magic device can do a lot of what the wizard does and using a wand does not provoke an AOO like the wizard casting a spell. </p><p></p><p>A rogue with one level of bard not only can use magic device but can heal as well as a cleric using a wand. </p><p></p><p>I know I keep repeating this but in my 30 years of gaming knock , teleport, the 15 minute work day has never been an issue with any group I have ever played with. The players playing rogues don't sit around feeling humiliated or bummed out that with a spell the wizard can unlock a door better than they can. </p><p></p><p>So much of this just seems to be about fairness and making everyone exactly the same. </p><p></p><p>But that is only go to happen if everyone can heal, cast magic and do the sneaky things and then why bother having classes at all have one.</p><p></p><p>The reason I think fighters are boring has nothing at all do with the lack of magical ability it has to do with the fact that unlike most other classes they don't have any skills for use outside of combat and if a game is more than just combat then it can be boring to play a fight as boring as I would think it would be to play a bard in game that had nothing but combat.</p><p></p><p>Bringing down a wizard powers is not going to make a fighter anymore fun to play if all they can still do is hit things with a sword and nothing else. So instead of making the fighter more fun to play you have just made the wizard unfun to play. Well they do say misery loves company.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5981798, member: 9037"] And funnily enough not all groups chose to use this tactic. And as I said I think a lot of this is a play style issue and if a group likes to use these tactics why do you want to ruin their fun is your fun as a DM more important than theirs? If they would rather use teleport to get around obstacles and avoid all the encounters but the big boss fight then it seems pretty obvious this the kind of game they want to play in. Sure yo can stop them by banning the spell or changing it but I have to wonder if this is the best approach wouldn't it make more sense to either run the game they enjoy or find players more suited to your DMing style. And the rogue at a certain level most certainly can cast fireball from a wand or if he has a necklace of fireballs just pull and toss them. A rogue with use magic device can do a lot of what the wizard does and using a wand does not provoke an AOO like the wizard casting a spell. A rogue with one level of bard not only can use magic device but can heal as well as a cleric using a wand. I know I keep repeating this but in my 30 years of gaming knock , teleport, the 15 minute work day has never been an issue with any group I have ever played with. The players playing rogues don't sit around feeling humiliated or bummed out that with a spell the wizard can unlock a door better than they can. So much of this just seems to be about fairness and making everyone exactly the same. But that is only go to happen if everyone can heal, cast magic and do the sneaky things and then why bother having classes at all have one. The reason I think fighters are boring has nothing at all do with the lack of magical ability it has to do with the fact that unlike most other classes they don't have any skills for use outside of combat and if a game is more than just combat then it can be boring to play a fight as boring as I would think it would be to play a bard in game that had nothing but combat. Bringing down a wizard powers is not going to make a fighter anymore fun to play if all they can still do is hit things with a sword and nothing else. So instead of making the fighter more fun to play you have just made the wizard unfun to play. Well they do say misery loves company. [/QUOTE]
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