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<blockquote data-quote="Tovec" data-source="post: 5981799" data-attributes="member: 95493"><p>Why oh god why did you need 4 consecutive posts? EDIT: Five!</p><p></p><p></p><p>The question of "why does the wizard have a simple spell that is BETTER at doing the rogue-thing than rogues" should still be addressed, regardless of how often it comes up in a given day, simply because it can come up many times in a day or not at all.</p><p></p><p>I'm glad your parties routinely have items of knock for the rogues. Mine never do. The few times they do have items of knock (looking at chimes of opening) is when it is a cool or random treasure instead of "being a dick" as you seem to think. It DOES happen that these items exist. There are numerous ways for the wizard to HAVE or MAKE the item that very simply cuts into the core of what another class has to SPECIALIZE in, which also happens to do it worse than the wizard with a single (low level) spell.</p><p></p><p>Again, its not a matter of super dick, its a matter of easily accomplished. If fighters (let's say) could heal BETTER than the party cleric then we would be calling foul. Why is it a dick move when someone with that ability (to heal better than the cleric) creates items in order to do just that. Why isn't it just prudent planning?</p><p></p><p>Right, but BETTER rules are harder to break. Better rules are less likely to be abused from the get go. If you have no interest in fixing broken rules then they will continue to be abused. It isn't a matter of being a jerk but if these situations are well known (which they are given we have the term for it: scry/teleport/fry) then they will continue to be abused unless that rule is fixed.</p><p></p><p>Also, "don't play with jerks" is good when you can get it but not all of us have that luxury. Sometimes it is a jerk DM and you are a player. Sometimes it is a jerk player when you are a DM. And sometimes it is a jerk player when you are another player. You can quit a game with a bad DM but then you have to find another game. You can kick that player if you are the DM, but hopefully you still have enough to continue playing. Or you can complain to the DM about the jerk player and sometimes nothing comes of it, which leads to you dealing with it or quitting.</p><p>BUT if the rule isn't so easily exploited in the first place then you don't need to quit, boot or suffer through. If it isn't an issue then there is nothing to discuss. Not trying to fix the issue doesn't make it go away. Just like not-engaging doesn't stop the jerk from being a jerk.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5981799, member: 95493"] Why oh god why did you need 4 consecutive posts? EDIT: Five! The question of "why does the wizard have a simple spell that is BETTER at doing the rogue-thing than rogues" should still be addressed, regardless of how often it comes up in a given day, simply because it can come up many times in a day or not at all. I'm glad your parties routinely have items of knock for the rogues. Mine never do. The few times they do have items of knock (looking at chimes of opening) is when it is a cool or random treasure instead of "being a dick" as you seem to think. It DOES happen that these items exist. There are numerous ways for the wizard to HAVE or MAKE the item that very simply cuts into the core of what another class has to SPECIALIZE in, which also happens to do it worse than the wizard with a single (low level) spell. Again, its not a matter of super dick, its a matter of easily accomplished. If fighters (let's say) could heal BETTER than the party cleric then we would be calling foul. Why is it a dick move when someone with that ability (to heal better than the cleric) creates items in order to do just that. Why isn't it just prudent planning? Right, but BETTER rules are harder to break. Better rules are less likely to be abused from the get go. If you have no interest in fixing broken rules then they will continue to be abused. It isn't a matter of being a jerk but if these situations are well known (which they are given we have the term for it: scry/teleport/fry) then they will continue to be abused unless that rule is fixed. Also, "don't play with jerks" is good when you can get it but not all of us have that luxury. Sometimes it is a jerk DM and you are a player. Sometimes it is a jerk player when you are a DM. And sometimes it is a jerk player when you are another player. You can quit a game with a bad DM but then you have to find another game. You can kick that player if you are the DM, but hopefully you still have enough to continue playing. Or you can complain to the DM about the jerk player and sometimes nothing comes of it, which leads to you dealing with it or quitting. BUT if the rule isn't so easily exploited in the first place then you don't need to quit, boot or suffer through. If it isn't an issue then there is nothing to discuss. Not trying to fix the issue doesn't make it go away. Just like not-engaging doesn't stop the jerk from being a jerk. [/QUOTE]
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