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<blockquote data-quote="Elf Witch" data-source="post: 5981808" data-attributes="member: 9037"><p>If it does not fit your campaign here is an idea take it out. A lot of spells can ruin world building raise dead for one, speak to dead another, how about remove disease try and have a good plague with a bunch of pesky clerics around undoing all your hard work at spreading disease. </p><p></p><p>The answer is not to just strip every possible spell that could in some way possibly ruin a campaign out of the book. The answer is to have rules that give the DM the ability to tailor things for his game. </p><p></p><p>So you need to be as quiet as possible to get through the locked door so now the party has a choice make as much noise breaking a door down and if it is magically locked that is going to be difficult. I guess you could teleport past the door oh wait teleport has been taken out as well. Lets hope the cleric has the the ability to stone shape or has that been taken out because who needs a rogue to pick locks when the cleric can just detect traps and then stone shape doors. </p><p></p><p>I have played in games without rogues and not being able to get around locks other than making a lot of noise becomes very frustrating. The only time I have ever really seen knock used was either in a game with no rogue or as back up for the rogue who asks the wizard to cast it. </p><p> </p><p>And if there is no danger than a rogue just takes 20 and the door opens as easily as if with knock and other then time no resources have been spent. </p><p></p><p>Ah yes the because I and some others have an issue it means that the rules are badly written and the people who don't have an issue with it well to bad the rules should be changed for us because we are the squeaky wheels. Well WOTC listened to all the squeakers last time and yet here we are facing another new edition that promises to fix everything that was wrong before and make a game that everyone will love. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p></p><p>Have I not said many times that teleport should be in the DMG with advice on how to use it or not use for the style of campaign the DM wants to run.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5981808, member: 9037"] If it does not fit your campaign here is an idea take it out. A lot of spells can ruin world building raise dead for one, speak to dead another, how about remove disease try and have a good plague with a bunch of pesky clerics around undoing all your hard work at spreading disease. The answer is not to just strip every possible spell that could in some way possibly ruin a campaign out of the book. The answer is to have rules that give the DM the ability to tailor things for his game. So you need to be as quiet as possible to get through the locked door so now the party has a choice make as much noise breaking a door down and if it is magically locked that is going to be difficult. I guess you could teleport past the door oh wait teleport has been taken out as well. Lets hope the cleric has the the ability to stone shape or has that been taken out because who needs a rogue to pick locks when the cleric can just detect traps and then stone shape doors. I have played in games without rogues and not being able to get around locks other than making a lot of noise becomes very frustrating. The only time I have ever really seen knock used was either in a game with no rogue or as back up for the rogue who asks the wizard to cast it. And if there is no danger than a rogue just takes 20 and the door opens as easily as if with knock and other then time no resources have been spent. Ah yes the because I and some others have an issue it means that the rules are badly written and the people who don't have an issue with it well to bad the rules should be changed for us because we are the squeaky wheels. Well WOTC listened to all the squeakers last time and yet here we are facing another new edition that promises to fix everything that was wrong before and make a game that everyone will love. :hmm: Have I not said many times that teleport should be in the DMG with advice on how to use it or not use for the style of campaign the DM wants to run. [/QUOTE]
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