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<blockquote data-quote="Elf Witch" data-source="post: 5981826" data-attributes="member: 9037"><p>I am sorry you don't like how I choose to post which is to read and post as I go. If it bothers you so much there is a feature here called ignore I suggest you use it.</p><p></p><p>Not everyone is as computer savvy as others and I have never figured out how to break up a post into sections and quote under each section much less on multiple posts. </p><p></p><p></p><p>It has been addressed over and over and over the designers changed it in 4E yet here we are still addressing it. </p><p></p><p>Knock is another one of those spells that needs to be handled by the DM and his players. Like teleport there could be different version for those of you j who just hate the idea of it, make it a ritual or make it just give the person a plus to pick lock or don't have it in your game at all.</p><p></p><p>I like knock being in the game as it is in 3E. I would rather players just use some courtesy and only use it when there is no rogue in the party. As a back up. As A DM I want to be able to run an adventure where people actually lock doors without making it impossible for the party to function without a rogue. </p><p></p><p>Knock is one way to do that another is to let any character choose open lock as a skill. </p><p></p><p>I think that wands should be able to be used by anyone who has the trigger word and I would love to see the heal skill actually give back some hit points.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5981826, member: 9037"] I am sorry you don't like how I choose to post which is to read and post as I go. If it bothers you so much there is a feature here called ignore I suggest you use it. Not everyone is as computer savvy as others and I have never figured out how to break up a post into sections and quote under each section much less on multiple posts. It has been addressed over and over and over the designers changed it in 4E yet here we are still addressing it. Knock is another one of those spells that needs to be handled by the DM and his players. Like teleport there could be different version for those of you j who just hate the idea of it, make it a ritual or make it just give the person a plus to pick lock or don't have it in your game at all. I like knock being in the game as it is in 3E. I would rather players just use some courtesy and only use it when there is no rogue in the party. As a back up. As A DM I want to be able to run an adventure where people actually lock doors without making it impossible for the party to function without a rogue. Knock is one way to do that another is to let any character choose open lock as a skill. I think that wands should be able to be used by anyone who has the trigger word and I would love to see the heal skill actually give back some hit points. [/QUOTE]
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