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Teleportation
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<blockquote data-quote="Lanefan" data-source="post: 5981867" data-attributes="member: 29398"><p>It's done to a weight limit - a 9th level caster can take 250 lbs (it's not specifically stated but my assumption is this limit does include the caster's own weight; thus an excessively fat caster might not get much use out of this spell until 11th or even 12th level!) - the limit goes up by 150 lbs at 11th level and each level thereafter.</p><p>I'm not at all concerned about portals, tele-sites, gates, etc. for these purposes - just the spell. All the other things are fixed in place.</p><p>1e as written used a rather strange way of timing things. A round (1 minute) was subdivided into segments, only thing was there were two different types of segments - 10 per round for spellcasting (so 6 seconds each) and 6 per round (10 seconds each) for everything else. Thus, a spell with a 2 segment cast time would take about 12 seconds to cast, very fast for a 5th level spell.</p><p>The biggest difference, other than what can be taken along for the ride, is the risk of deadly failure. (the risk of potentially painful failure by appearing too high is another difference, but that's easy to get around)</p><p>Fair enough, but one can just put it under the high-risk high-reward category. A caster using the spell is going to know there's a chance, however slight, of messing it up; to avoid teleport becoming SOP the failure consequences have to - at least sometimes - be nasty. </p><p>Having to walk a few extra miles isn't nasty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>As a player I know I'd just find that to be annoying, particularly if it happened every time. As a DM - meh, still annoying, as now I have to dream up possible encounters for the intervening distance if needed.</p><p>I guess it depends on whether the spell is looking for the particular surroundings wheverver they may be or a fixed GPS-style location.</p><p></p><p>If I've seen the inside of the Queen's carriage can I teleport there without knowing whether ithe carriage is currently in London or Birmingham? By the same token, if I know the inside of the captain's chambers can I teleport there without knowing where the ship actually is?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5981867, member: 29398"] It's done to a weight limit - a 9th level caster can take 250 lbs (it's not specifically stated but my assumption is this limit does include the caster's own weight; thus an excessively fat caster might not get much use out of this spell until 11th or even 12th level!) - the limit goes up by 150 lbs at 11th level and each level thereafter. I'm not at all concerned about portals, tele-sites, gates, etc. for these purposes - just the spell. All the other things are fixed in place. 1e as written used a rather strange way of timing things. A round (1 minute) was subdivided into segments, only thing was there were two different types of segments - 10 per round for spellcasting (so 6 seconds each) and 6 per round (10 seconds each) for everything else. Thus, a spell with a 2 segment cast time would take about 12 seconds to cast, very fast for a 5th level spell. The biggest difference, other than what can be taken along for the ride, is the risk of deadly failure. (the risk of potentially painful failure by appearing too high is another difference, but that's easy to get around) Fair enough, but one can just put it under the high-risk high-reward category. A caster using the spell is going to know there's a chance, however slight, of messing it up; to avoid teleport becoming SOP the failure consequences have to - at least sometimes - be nasty. Having to walk a few extra miles isn't nasty. :) As a player I know I'd just find that to be annoying, particularly if it happened every time. As a DM - meh, still annoying, as now I have to dream up possible encounters for the intervening distance if needed. I guess it depends on whether the spell is looking for the particular surroundings wheverver they may be or a fixed GPS-style location. If I've seen the inside of the Queen's carriage can I teleport there without knowing whether ithe carriage is currently in London or Birmingham? By the same token, if I know the inside of the captain's chambers can I teleport there without knowing where the ship actually is? Lanefan [/QUOTE]
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