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*Pathfinder & Starfinder
Teleportation
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<blockquote data-quote="wrightdjohn" data-source="post: 5981912" data-attributes="member: 43519"><p>Well here is my two cents worth....</p><p></p><p>Here is how I'd handle teleport</p><p></p><p>Teleport starts out as caster only, 25 feet range, line of sight. This could be a level 1 daily.</p><p></p><p>At higher levels, the range grows. But only at the highest levels does it span continents (18+). Teleportation Circles can be used as an augmenting device for the spell that increases range. For those that dislike </p><p></p><p>If you teleport to someplace you have never seen IN PERSON you are stunned for d6 rounds. You must know where a place is at to teleport there. </p><p></p><p>At higher levels you can trade range for additional passengers. Those passengers are automatically stunned d6 rounds. I might allow for magic items that reduce or eliminate this at higher levels. Like a helm of teleportation. I might (might now) allow fellow wizards who have the spell prepared go along without being stunned if they have IN PERSON seen the destination.</p><p></p><p></p><p>My Scrying Limitations</p><p>1. It has a range based upon level. Even 18+ wizards though can only do it 50 miles.</p><p>2. You only see the immediate area of the target and cannot zoom out or in. If that's not enough info to know where the target is at then that's tough. So teleportation is not possible from a scry unless you already know of the area.</p><p></p><p>Clairvoyance</p><p>1. You must select a specific spot to view. As such you could already teleport to that spot. This spell does not count as viewing IN PERSON.</p></blockquote><p></p>
[QUOTE="wrightdjohn, post: 5981912, member: 43519"] Well here is my two cents worth.... Here is how I'd handle teleport Teleport starts out as caster only, 25 feet range, line of sight. This could be a level 1 daily. At higher levels, the range grows. But only at the highest levels does it span continents (18+). Teleportation Circles can be used as an augmenting device for the spell that increases range. For those that dislike If you teleport to someplace you have never seen IN PERSON you are stunned for d6 rounds. You must know where a place is at to teleport there. At higher levels you can trade range for additional passengers. Those passengers are automatically stunned d6 rounds. I might allow for magic items that reduce or eliminate this at higher levels. Like a helm of teleportation. I might (might now) allow fellow wizards who have the spell prepared go along without being stunned if they have IN PERSON seen the destination. My Scrying Limitations 1. It has a range based upon level. Even 18+ wizards though can only do it 50 miles. 2. You only see the immediate area of the target and cannot zoom out or in. If that's not enough info to know where the target is at then that's tough. So teleportation is not possible from a scry unless you already know of the area. Clairvoyance 1. You must select a specific spot to view. As such you could already teleport to that spot. This spell does not count as viewing IN PERSON. [/QUOTE]
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