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<blockquote data-quote="wrightdjohn" data-source="post: 5981919" data-attributes="member: 43519"><p>I am always amazed at the belief that rules can keep DMs or players from being jerks. Jerkiness is part of their character. While you might over time change that, I really do think that "don't play with jerks" is the best policy. </p><p></p><p>As DM, I don't even allow debates at the table. We can discuss any ruling on non-game time. If I think the argument is a good one then I change in the future. If I think my ruling turned out really bad for the player then I make it up. That is rare though due to experience DMing if nothing else. This rule is the best rule ever for DMs. Just don't let it start. </p><p></p><p>Here is the conversation....</p><p></p><p>1. The fireball explodes. Save for half damage Rorik.</p><p>2. Hey I'm outside the area of effect of a fireball.</p><p>3. While you contemplated how in the world a fireball could reach you, you failed to dodge out of the way of the fireball.</p></blockquote><p></p>
[QUOTE="wrightdjohn, post: 5981919, member: 43519"] I am always amazed at the belief that rules can keep DMs or players from being jerks. Jerkiness is part of their character. While you might over time change that, I really do think that "don't play with jerks" is the best policy. As DM, I don't even allow debates at the table. We can discuss any ruling on non-game time. If I think the argument is a good one then I change in the future. If I think my ruling turned out really bad for the player then I make it up. That is rare though due to experience DMing if nothing else. This rule is the best rule ever for DMs. Just don't let it start. Here is the conversation.... 1. The fireball explodes. Save for half damage Rorik. 2. Hey I'm outside the area of effect of a fireball. 3. While you contemplated how in the world a fireball could reach you, you failed to dodge out of the way of the fireball. [/QUOTE]
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