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<blockquote data-quote="Neonchameleon" data-source="post: 5981941" data-attributes="member: 87792"><p>Because they are y'know, actually roleplaying? Because in character they are taking threats seriously and want to take them out efficiently and safely and, most of all, don't want to die? Scry and Fry is their best way to stay alive and beat the bad guys - and they can go griffon riding when things <em>aren't</em> threatening the world.</p><p> </p><p>It's like Mass Effect. Shepherd is presented by this race against time in character. Which means that in character based on the fiction you chase Saren down as fast as possible. But if you are playing against the metagame resolution system you don't do this. You survey half the planets in the galaxy for minerals, and the absolute last places you visit are the ones with main plot on them.</p><p> </p><p>There's a huge disconnect between doing what's smart and matches the fiction (Scry and Fry) and doing what gives the most fun (exploration). And these are two things that should not be in conflict.</p><p> </p><p></p><p> </p><p>Plenty of <em>Player Characters</em> therefore are willing to stake the fate of the world on them having fun beating things up. It's a case of either OOC you can be a jerk and scry and fry or IC you can be a jerk and gamble with the fate of [wherever] needlessly. I don't want to be forced to make that choice.</p><p> </p><p></p><p> </p><p>Which is why if one of my characters wants a honeymoon they will take an airship. If they want to save the world or stop the bad guy, they will go for effective over cool.</p><p></p><p>Airships may be cool - but they are also sitting ducks.</p><p> </p><p></p><p></p><p>Thus making them even <em>more</em> redundant because other people could be carrying those items.</p><p> </p><p></p><p> </p><p>So you pry it off its hinges. Next question: Why do you <em>need</em> to do it quietly? To not alert the guards? Either that's a luxury or this is a railroad plot. If it's a luxury then why does the wizard need Knock?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5981941, member: 87792"] Because they are y'know, actually roleplaying? Because in character they are taking threats seriously and want to take them out efficiently and safely and, most of all, don't want to die? Scry and Fry is their best way to stay alive and beat the bad guys - and they can go griffon riding when things [I]aren't[/I] threatening the world. It's like Mass Effect. Shepherd is presented by this race against time in character. Which means that in character based on the fiction you chase Saren down as fast as possible. But if you are playing against the metagame resolution system you don't do this. You survey half the planets in the galaxy for minerals, and the absolute last places you visit are the ones with main plot on them. There's a huge disconnect between doing what's smart and matches the fiction (Scry and Fry) and doing what gives the most fun (exploration). And these are two things that should not be in conflict. Plenty of [I]Player Characters[/I] therefore are willing to stake the fate of the world on them having fun beating things up. It's a case of either OOC you can be a jerk and scry and fry or IC you can be a jerk and gamble with the fate of [wherever] needlessly. I don't want to be forced to make that choice. Which is why if one of my characters wants a honeymoon they will take an airship. If they want to save the world or stop the bad guy, they will go for effective over cool. Airships may be cool - but they are also sitting ducks. Thus making them even [I]more[/I] redundant because other people could be carrying those items. So you pry it off its hinges. Next question: Why do you [I]need[/I] to do it quietly? To not alert the guards? Either that's a luxury or this is a railroad plot. If it's a luxury then why does the wizard need Knock? [/QUOTE]
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