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<blockquote data-quote="tlantl" data-source="post: 5981953" data-attributes="member: 55225"><p>I wonder how many players actually read the scry spell after seeing that scrying an area was sufficient to reduce the chance of mishap to studied carefully. if they ever really did they would find that they couldn't actually do it. the spell's duration is 1 minute per level. Studying closely takes an hour. </p><p></p><p>Each casting of the scry spell takes an hour. It also requires some intimate knowledge of the person being scryed upon or that person gets a significant bonus to their save vs the spell. </p><p></p><p>I'd say that half of the problem with this method of assault is really bad interpretation of the spells involved. </p><p></p><p>It would help if the weight limit was measured from the caster's current level rather than just saying that for every three levels they can take another body along, since this alone would make such travel as a group impossible without at least two casters until the caster was around 18th level.</p><p></p><p>I actually had to read the spell three times before I realized there was no stipulation on the caster's current level as there was in the past. Seems to me to be a major faux pas.</p><p></p><p>As for using the spell to bypass all of the stuff in between, well it's going to happen. If the party wants to play this way they certainly have that option but as I see it they are really just cutting their own throats. Teleporting to the main chamber to fight the arch fiend means they don't get the experience points or treasure from all of the stuff they bypassed. This leaves the others to regroup and carry on as before, maybe even resurrecting their fearless leader, but someone is certainly going to fill that void.</p><p></p><p>As a short term tactic it might be the answer but in the long run it only serves to make reaching him the second time all that harder since he won't be so easily scryed the next time.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5981953, member: 55225"] I wonder how many players actually read the scry spell after seeing that scrying an area was sufficient to reduce the chance of mishap to studied carefully. if they ever really did they would find that they couldn't actually do it. the spell's duration is 1 minute per level. Studying closely takes an hour. Each casting of the scry spell takes an hour. It also requires some intimate knowledge of the person being scryed upon or that person gets a significant bonus to their save vs the spell. I'd say that half of the problem with this method of assault is really bad interpretation of the spells involved. It would help if the weight limit was measured from the caster's current level rather than just saying that for every three levels they can take another body along, since this alone would make such travel as a group impossible without at least two casters until the caster was around 18th level. I actually had to read the spell three times before I realized there was no stipulation on the caster's current level as there was in the past. Seems to me to be a major faux pas. As for using the spell to bypass all of the stuff in between, well it's going to happen. If the party wants to play this way they certainly have that option but as I see it they are really just cutting their own throats. Teleporting to the main chamber to fight the arch fiend means they don't get the experience points or treasure from all of the stuff they bypassed. This leaves the others to regroup and carry on as before, maybe even resurrecting their fearless leader, but someone is certainly going to fill that void. As a short term tactic it might be the answer but in the long run it only serves to make reaching him the second time all that harder since he won't be so easily scryed the next time. [/QUOTE]
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