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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5981971" data-attributes="member: 710"><p>The characters don't know about experience points. But they know about catching the enemy off-guard being usually advantageous.</p><p></p><p>Again, metagame and fiction come in an unnneccessary conflict. If it wasn't such a damn common tactic once it's available, you should actually give your players all that experience points for the monsters they cirvumvented, because they proved how clever they were in ignoring the enemies defenses. In 3E and 4E, XP was usually gained for overcoming challenges (4E also added story awards for achieving goals), not just for bringing down every enemy they found to 0 hit points. Not that I'd be really advocating this, but if we <em>really </em>want to reward "smart play", we shouldn't demand the players to hack down every monster they ever see. We should reward them for circumventing them and avoid unnecessary dangers by their cleverness. If they know there is a Troll guarding the bridge, they shouldn't be only compelled to scream "XP" and charge in - it would be nice if they had a reason to find an alternate, safer route. Scry & Fry is just the uber-lame variant of this, because it involves no real thinking anymore, just pressing the right buttons on your character sheet.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5981971, member: 710"] The characters don't know about experience points. But they know about catching the enemy off-guard being usually advantageous. Again, metagame and fiction come in an unnneccessary conflict. If it wasn't such a damn common tactic once it's available, you should actually give your players all that experience points for the monsters they cirvumvented, because they proved how clever they were in ignoring the enemies defenses. In 3E and 4E, XP was usually gained for overcoming challenges (4E also added story awards for achieving goals), not just for bringing down every enemy they found to 0 hit points. Not that I'd be really advocating this, but if we [I]really [/I]want to reward "smart play", we shouldn't demand the players to hack down every monster they ever see. We should reward them for circumventing them and avoid unnecessary dangers by their cleverness. If they know there is a Troll guarding the bridge, they shouldn't be only compelled to scream "XP" and charge in - it would be nice if they had a reason to find an alternate, safer route. Scry & Fry is just the uber-lame variant of this, because it involves no real thinking anymore, just pressing the right buttons on your character sheet. [/QUOTE]
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