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Teleportation
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<blockquote data-quote="Dausuul" data-source="post: 5981994" data-attributes="member: 58197"><p>This is the sort of thing I'd like to see in the way of teleportation spells, from lowest to highest level. "Foundation stones" are rare and expensive material components which cannot be teleported--any attempt to teleport or travel to another plane while carrying a foundation stone simply fails. (The goal is to ensure that you can't use personal teleportation spells to get where you want to be, then build a portal or establish a sanctuary and bring all your friends. There are other ways this could be handled, but foundation stones seemed like a solution that was both elegant and flavorful.)</p><p></p><p><strong>Low-Level (1-3)</strong></p><p><em>Blink</em>: You teleport up to 50 feet. You cannot take other living creatures with you, and you must have line of sight to the destination.</p><p><em>Desperate Escape</em>: Up to 12 willing subjects within 25 feet teleport to a random location. Roll 1d8 to determine the direction and 3d6 x 100 feet to determine distance. If this would land you inside a solid object, you are shunted to the nearest empty space. Casting this spell is incredibly stressful; it expends all of your remaining spell slots and stuns you for 1d4 rounds.</p><p></p><p><strong>Mid-Level (4-5)</strong></p><p><em>Dimension Door</em>: You teleport up to 400 feet. You cannot take other living creatures with you, but do not need line of sight to the destination.</p><p><em>Command Portal</em>: You temporarily open or close a teleportation portal. The change lasts for 5 minutes, after which the portal reverts to its previous state. An open portal can be used by travelers from either end.</p><p><em>Plane Shift</em>: This is actually multiple spells, one for each destination plane. Up to 12 willing subjects within 25 feet travel to a parallel plane such as the Feywild or the Plane of Shadow. They arrive at a location matching their departure point. Another casting is required to return to the plane of origin. Parallel planes can often be used to cover distance more rapidly or avoid obstacles, but they contain hazards of their own.</p><p></p><p><strong>High-Level (6-7)</strong></p><p><em>Familiar Teleport</em>: You teleport to any location on the same plane where you have physically been present. You cannot take other living creatures with you.</p><p><em>Portal Mastery</em>: You permanently open or close a teleportation portal. An open portal can be used by travelers from either end.</p><p><em>Planar Travel</em>: This is actually multiple spells, one for each destination plane. Up to 12 willing subjects within 25 feet travel to a transitory plane such as the Elemental Chaos or the Astral Plane. They arrive next to a one-way portal back to their departure point. This portal lasts for 1d6+6 days before dissipating. Transitory planes can be used to travel to more distant realms such as the Abyss or the elemental planes.</p><p><em>Sanctuary:</em> Up to 12 willing subjects within 25 feet of you are teleported to your prepared sanctuary. Preparing a sanctuary takes 1 week and requires a foundation stone. You can only have one sanctuary at a time. </p><p></p><p><strong>Extreme High-Level (8-9)</strong></p><p><em>Create Portal</em>: You create two linked teleportation portals. Before the spell can be cast, the portals must be physically constructed; each one takes 1 week to build and requires a foundation stone. The portal is created in an inactive state, but you can activate or deactivate it by concentrating for 1 round.</p><p><em>True Teleport</em>: You teleport to any location on the same plane. You cannot take other living creatures with you.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5981994, member: 58197"] This is the sort of thing I'd like to see in the way of teleportation spells, from lowest to highest level. "Foundation stones" are rare and expensive material components which cannot be teleported--any attempt to teleport or travel to another plane while carrying a foundation stone simply fails. (The goal is to ensure that you can't use personal teleportation spells to get where you want to be, then build a portal or establish a sanctuary and bring all your friends. There are other ways this could be handled, but foundation stones seemed like a solution that was both elegant and flavorful.) [B]Low-Level (1-3)[/B] [I]Blink[/I]: You teleport up to 50 feet. You cannot take other living creatures with you, and you must have line of sight to the destination. [I]Desperate Escape[/I]: Up to 12 willing subjects within 25 feet teleport to a random location. Roll 1d8 to determine the direction and 3d6 x 100 feet to determine distance. If this would land you inside a solid object, you are shunted to the nearest empty space. Casting this spell is incredibly stressful; it expends all of your remaining spell slots and stuns you for 1d4 rounds. [B]Mid-Level (4-5)[/B] [I]Dimension Door[/I]: You teleport up to 400 feet. You cannot take other living creatures with you, but do not need line of sight to the destination. [I]Command Portal[/I]: You temporarily open or close a teleportation portal. The change lasts for 5 minutes, after which the portal reverts to its previous state. An open portal can be used by travelers from either end. [I]Plane Shift[/I]: This is actually multiple spells, one for each destination plane. Up to 12 willing subjects within 25 feet travel to a parallel plane such as the Feywild or the Plane of Shadow. They arrive at a location matching their departure point. Another casting is required to return to the plane of origin. Parallel planes can often be used to cover distance more rapidly or avoid obstacles, but they contain hazards of their own. [B]High-Level (6-7)[/B] [I]Familiar Teleport[/I]: You teleport to any location on the same plane where you have physically been present. You cannot take other living creatures with you. [I]Portal Mastery[/I]: You permanently open or close a teleportation portal. An open portal can be used by travelers from either end. [I]Planar Travel[/I]: This is actually multiple spells, one for each destination plane. Up to 12 willing subjects within 25 feet travel to a transitory plane such as the Elemental Chaos or the Astral Plane. They arrive next to a one-way portal back to their departure point. This portal lasts for 1d6+6 days before dissipating. Transitory planes can be used to travel to more distant realms such as the Abyss or the elemental planes. [I]Sanctuary:[/I] Up to 12 willing subjects within 25 feet of you are teleported to your prepared sanctuary. Preparing a sanctuary takes 1 week and requires a foundation stone. You can only have one sanctuary at a time. [B]Extreme High-Level (8-9)[/B] [I]Create Portal[/I]: You create two linked teleportation portals. Before the spell can be cast, the portals must be physically constructed; each one takes 1 week to build and requires a foundation stone. The portal is created in an inactive state, but you can activate or deactivate it by concentrating for 1 round. [I]True Teleport[/I]: You teleport to any location on the same plane. You cannot take other living creatures with you. [/QUOTE]
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