Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 5982147" data-attributes="member: 95493"><p>I would rather not ignore you as I don't want ignore what you are saying. I would just prefer to read one post rather than 5 (and it would have been 6) all from the same person.</p><p></p><p></p><p>I can teach you if you'd like, but in general all I would prefer would be if you were to use the Multi-Quote button. It usually isn't too bad, but 5 (would have been 6) is rather a lot and kind of annoying. Especially since 3 of those were to the same person.</p><p></p><p></p><p>Actually wasn't knock a ritual in 4e and people called foul too? My only point about knock was that it doesn't make sense for a single spell to be better than something a class has to specialize in. If it was weaker than the rogue who put all his attention then that is completely fine for me.</p><p></p><p></p><p>I liked knock in my 3e games too. It rarely came up. But it shouldn't matter about courtesy or not as far as how a spell is written. It shouldn't come down to courtesy NOT to be automatically better at something than the class which is designed to handle that thing.</p><p>As a DM I want to run the adventure as the adventure dictates. Sometimes that means a certain class will shine. But I never want to run an adventure dictating the party composition. I might put in locked doors, but picking the lock isn't the only way to deal with it, they can blast through it, muscle it off its hinges, or find another way into the room/corridor in question. That being said, as far as picking locks goes, I want my rogue to be the best at it. Just like I want my fighter to be the best at fighting. If another class can surpass that class in their role, just like a fighter being a better healer than the cleric, then something has gone wrong and needs to be at least looked at.</p><p></p><p></p><p>Actually, I don't run a heavily mapped sandbox, it is rarely mapped at all. I just know that if they were off target then it is no different from the party having to travel by food (albeit from a closer location) when dealing with terrain and random encounters. I never described how or where they would be off target, only HOW FAR. As DM, I would by all means send them to a location that worked best for me.</p><p></p><p>And as an addendum to my version; maybe the chance of being on target can be higher, or maybe the off target not as extreme. I just wanted the off-target chance to be large enough that the party isn't relying on teleport to immediately get the drop on someone nor are they necessarily avoiding travel entirely. If they are off by hundreds of feet instead of miles then that would work equally as well for me. As I first said, I would actually prefer them to be off-target based on how far they are traveling. Maybe 1% of the total distance is the range of how far off target they could be.</p><p></p><p></p><p>That was the idea. Also it was to add more of a pinpoint accuracy that some people seem to desire.</p><p></p><p></p><p>I don't know about problems with teleport that are exclusive to 4e but I have heard issue with 4e's version of knock. I happen to agree with you - a first for once I think <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> - but I HAVE heard problems with 4e's knock. Both on the actual effect but also with it being a ritual only (iirc).</p><p></p><p></p><p>That's fine. I'm just saying you like the 'caster only' approach but a lot of people seem to want a party tool so everyone can go. I've seen both in many different forms of fiction so I could live with either I'm sure.</p><p></p><p></p><p>Fair enough.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5982147, member: 95493"] I would rather not ignore you as I don't want ignore what you are saying. I would just prefer to read one post rather than 5 (and it would have been 6) all from the same person. I can teach you if you'd like, but in general all I would prefer would be if you were to use the Multi-Quote button. It usually isn't too bad, but 5 (would have been 6) is rather a lot and kind of annoying. Especially since 3 of those were to the same person. Actually wasn't knock a ritual in 4e and people called foul too? My only point about knock was that it doesn't make sense for a single spell to be better than something a class has to specialize in. If it was weaker than the rogue who put all his attention then that is completely fine for me. I liked knock in my 3e games too. It rarely came up. But it shouldn't matter about courtesy or not as far as how a spell is written. It shouldn't come down to courtesy NOT to be automatically better at something than the class which is designed to handle that thing. As a DM I want to run the adventure as the adventure dictates. Sometimes that means a certain class will shine. But I never want to run an adventure dictating the party composition. I might put in locked doors, but picking the lock isn't the only way to deal with it, they can blast through it, muscle it off its hinges, or find another way into the room/corridor in question. That being said, as far as picking locks goes, I want my rogue to be the best at it. Just like I want my fighter to be the best at fighting. If another class can surpass that class in their role, just like a fighter being a better healer than the cleric, then something has gone wrong and needs to be at least looked at. Actually, I don't run a heavily mapped sandbox, it is rarely mapped at all. I just know that if they were off target then it is no different from the party having to travel by food (albeit from a closer location) when dealing with terrain and random encounters. I never described how or where they would be off target, only HOW FAR. As DM, I would by all means send them to a location that worked best for me. And as an addendum to my version; maybe the chance of being on target can be higher, or maybe the off target not as extreme. I just wanted the off-target chance to be large enough that the party isn't relying on teleport to immediately get the drop on someone nor are they necessarily avoiding travel entirely. If they are off by hundreds of feet instead of miles then that would work equally as well for me. As I first said, I would actually prefer them to be off-target based on how far they are traveling. Maybe 1% of the total distance is the range of how far off target they could be. That was the idea. Also it was to add more of a pinpoint accuracy that some people seem to desire. I don't know about problems with teleport that are exclusive to 4e but I have heard issue with 4e's version of knock. I happen to agree with you - a first for once I think :P - but I HAVE heard problems with 4e's knock. Both on the actual effect but also with it being a ritual only (iirc). That's fine. I'm just saying you like the 'caster only' approach but a lot of people seem to want a party tool so everyone can go. I've seen both in many different forms of fiction so I could live with either I'm sure. Fair enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleportation
Top