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Teleporting Enemies into a Pit: No save?
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<blockquote data-quote="Mithreinmaethor" data-source="post: 4769199" data-attributes="member: 45267"><p>Teleportation is Movement and is governed by all the rules within the Movement section of the PHB (p.282 to p.286).</p><p></p><p>You have to decide if teleporting an enemy is considered forced movement. The list of forced movement doesnt include nor preclude teleportation as forced movement.</p><p></p><p>In general most GM's and Players I know consider it Forced Movement and therefore has to follow the Forced Movement rules.</p><p></p><p>So for the question of the OP. If the above is true then you could teleport the enemy to the closest edge of the pit, since PHB p.286 under Forced Movement - Clear Path rule states that forced movement can not move an enemy into a square that it could not walk. The enemy would then make its save to catch the lip etc.</p></blockquote><p></p>
[QUOTE="Mithreinmaethor, post: 4769199, member: 45267"] Teleportation is Movement and is governed by all the rules within the Movement section of the PHB (p.282 to p.286). You have to decide if teleporting an enemy is considered forced movement. The list of forced movement doesnt include nor preclude teleportation as forced movement. In general most GM's and Players I know consider it Forced Movement and therefore has to follow the Forced Movement rules. So for the question of the OP. If the above is true then you could teleport the enemy to the closest edge of the pit, since PHB p.286 under Forced Movement - Clear Path rule states that forced movement can not move an enemy into a square that it could not walk. The enemy would then make its save to catch the lip etc. [/QUOTE]
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Teleporting Enemies into a Pit: No save?
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