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Teleporting into water
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<blockquote data-quote="Rel" data-source="post: 1226753" data-attributes="member: 99"><p>Just for the record, I'd have probably required a Concentration check to cast spells but at a lesser DC than you did. BUT, I'd also have reduced the number of rounds they could hold their breath by say, one round per level of the spell cast. After all, you can't really speak clearly enough to spellcast and hold your breath at the same time.</p><p></p><p>Also, in response to a point brought up above in the thread, I don't think pressure would be a big consideration unless we're talking about a VERY deep complex of tunnels. I've comfortably scuba dived to 140 feet without any sense that the pressure was going to force the air from my lungs. Folks in freediving competition routinely go to depths double that without any problems. I suspect that you'd need to be at least several hundred feet deep before you needed to worry about that issue.</p><p></p><p>However, the pressure at even just a few atomospheres would be enough to cause intense pain and possibly rupture your eardrums if you were to suddenly find yourself in say 100 feet or more of water. Another possible problem would be if there were an air pocket that you could swim to, the contents of which were under pressure by the surrounding water. You'd be fine while you were breathing it, but if you teleported out to a location at sea level (or worse yet, up on a mountain) then you'd get a bad case of the bends.</p><p></p><p>All of that assumes you want that level of realism in your game, which I don't necessarily condone or endorse.</p></blockquote><p></p>
[QUOTE="Rel, post: 1226753, member: 99"] Just for the record, I'd have probably required a Concentration check to cast spells but at a lesser DC than you did. BUT, I'd also have reduced the number of rounds they could hold their breath by say, one round per level of the spell cast. After all, you can't really speak clearly enough to spellcast and hold your breath at the same time. Also, in response to a point brought up above in the thread, I don't think pressure would be a big consideration unless we're talking about a VERY deep complex of tunnels. I've comfortably scuba dived to 140 feet without any sense that the pressure was going to force the air from my lungs. Folks in freediving competition routinely go to depths double that without any problems. I suspect that you'd need to be at least several hundred feet deep before you needed to worry about that issue. However, the pressure at even just a few atomospheres would be enough to cause intense pain and possibly rupture your eardrums if you were to suddenly find yourself in say 100 feet or more of water. Another possible problem would be if there were an air pocket that you could swim to, the contents of which were under pressure by the surrounding water. You'd be fine while you were breathing it, but if you teleported out to a location at sea level (or worse yet, up on a mountain) then you'd get a bad case of the bends. All of that assumes you want that level of realism in your game, which I don't necessarily condone or endorse. [/QUOTE]
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