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Teleporting to ruined Mezro?
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<blockquote data-quote="Eltab" data-source="post: 7426941" data-attributes="member: 6803337"><p>Creativity moment: how do you imagine that a <em>Teleport</em> spell works? Make up (or copy) some details from elsewhere - such as a <em>Star Trek</em> transporter beam, or see Axler's <em>Deathlands</em> series. Do the PCs have to walk into the circle after it is enabled? Do they start inside the circle and the effect surrounds them? Is there any 'force' they would feel (like falling or a push or a squeeze)? Is it instantaneous or does it take a moment / longer time? If the spell malfunctions do the PCs even know from "inside" the effect? Can they see the world go by (like a bullet train) -or- just 'bamf' from point to point -or- incoherent sensory data they can't interpret?</p><p></p><p>I would have the PCs feel like they were pushed out of the lich's lair then yanked sideways. They see/feel/hear things they cannot make sense out of, more painful and unpleasant as the journey goes. Their sense of time is messed up, but it seemed brief. They appear in a small clearing somewhere in the jungle with no good view of the general area. (Maybe down in that ravine?) They feel sick to their stomach -or- dizzy -or- collapse in a heap exhausted -or- pain-stricken. (CON Save time?) Magic runes fade from the ground all around them. The runes look blurred and scrambled compared to the runes in the lich's lair; a trained Arcana check could get hints as to the scope and scale of the problem by reading them. </p><p></p><p>Step One: find out where they are. My Tabaxi ToA character would want to climb a tall tree to get a view. Others might notice the bridge over the ravine could be a good place from which to look around.</p><p>… And back to the adventure.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7426941, member: 6803337"] Creativity moment: how do you imagine that a [I]Teleport[/I] spell works? Make up (or copy) some details from elsewhere - such as a [I]Star Trek[/I] transporter beam, or see Axler's [I]Deathlands[/I] series. Do the PCs have to walk into the circle after it is enabled? Do they start inside the circle and the effect surrounds them? Is there any 'force' they would feel (like falling or a push or a squeeze)? Is it instantaneous or does it take a moment / longer time? If the spell malfunctions do the PCs even know from "inside" the effect? Can they see the world go by (like a bullet train) -or- just 'bamf' from point to point -or- incoherent sensory data they can't interpret? I would have the PCs feel like they were pushed out of the lich's lair then yanked sideways. They see/feel/hear things they cannot make sense out of, more painful and unpleasant as the journey goes. Their sense of time is messed up, but it seemed brief. They appear in a small clearing somewhere in the jungle with no good view of the general area. (Maybe down in that ravine?) They feel sick to their stomach -or- dizzy -or- collapse in a heap exhausted -or- pain-stricken. (CON Save time?) Magic runes fade from the ground all around them. The runes look blurred and scrambled compared to the runes in the lich's lair; a trained Arcana check could get hints as to the scope and scale of the problem by reading them. Step One: find out where they are. My Tabaxi ToA character would want to climb a tall tree to get a view. Others might notice the bridge over the ravine could be a good place from which to look around. … And back to the adventure. [/QUOTE]
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