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Teleporting Weenies from Hell
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<blockquote data-quote="hailstop" data-source="post: 4844692" data-attributes="member: 62201"><p>I'm currently running a 4e game, with 6 PCs:</p><p> </p><p>Tiefling Warlock</p><p>Human Warlord</p><p>Dragonborn Ranger</p><p>Eladrin Wizard</p><p>Eladrin Swordmage</p><p>Warforged Fighter</p><p> </p><p>The 'problem' is that they intentionally individually, but non-intentionally collectively have become the Teleporting Weenies from Hell [tm].</p><p> </p><p>Basically they all have some sort of teleporting ability, and those that don't can get teleported by their friends...or the monsters can get teleported by the PCs.</p><p> </p><p>The Tiefling Warlock can TP from one of his Utility powers, the Warlord has a Ring of Calling that can allow him to TP a friend to him, the Eladrin Swordmage in addition to his normal Feystep TP move, has the Ageis of Ensnarement power (which allows him to TP marked enemies), the Malec-Keth Paragon Path with two more TP powers, plus the normal Swordmage TP powers, oh and he took the Fey Step trailblazer which allows him to bring a friend when he Feysteps.</p><p> </p><p>But wait, that's not all!</p><p> </p><p>The Eladrin Wizard ALSO has Fey Step Tailblazer, his normal Feystep power, has taken the Arcane Wayfarer Paragon path, which allows him to TP on a critical, TP when he spends an action point, gives him the Hammerfall power which allows him to TP any enemies he hits, plus any allies in a close Blast 5, and can TP if he's missed by an attack.</p><p> </p><p>Basically monsters with grab or restrained effects are...uh, pointless.</p><p> </p><p>It's amusing, and I don't begrudge the players for it (teleporting is kinda cool), and I know that there are things that they're missing for having these abilities, but I wonder what I can do to challenge them more.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Anyone else have groups like this?</p></blockquote><p></p>
[QUOTE="hailstop, post: 4844692, member: 62201"] I'm currently running a 4e game, with 6 PCs: Tiefling Warlock Human Warlord Dragonborn Ranger Eladrin Wizard Eladrin Swordmage Warforged Fighter The 'problem' is that they intentionally individually, but non-intentionally collectively have become the Teleporting Weenies from Hell [tm]. Basically they all have some sort of teleporting ability, and those that don't can get teleported by their friends...or the monsters can get teleported by the PCs. The Tiefling Warlock can TP from one of his Utility powers, the Warlord has a Ring of Calling that can allow him to TP a friend to him, the Eladrin Swordmage in addition to his normal Feystep TP move, has the Ageis of Ensnarement power (which allows him to TP marked enemies), the Malec-Keth Paragon Path with two more TP powers, plus the normal Swordmage TP powers, oh and he took the Fey Step trailblazer which allows him to bring a friend when he Feysteps. But wait, that's not all! The Eladrin Wizard ALSO has Fey Step Tailblazer, his normal Feystep power, has taken the Arcane Wayfarer Paragon path, which allows him to TP on a critical, TP when he spends an action point, gives him the Hammerfall power which allows him to TP any enemies he hits, plus any allies in a close Blast 5, and can TP if he's missed by an attack. Basically monsters with grab or restrained effects are...uh, pointless. It's amusing, and I don't begrudge the players for it (teleporting is kinda cool), and I know that there are things that they're missing for having these abilities, but I wonder what I can do to challenge them more.:) Anyone else have groups like this? [/QUOTE]
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