Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me a little about B-4
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 5510356" data-attributes="member: 30022"><p>B4 is my favorite module of all time. However, for the purposes of the Original Poster [OP], I'd recommend I1. Here's why...</p><p></p><ul> <li data-xf-list-type="ul">The main focus (80%) of B4 is on the Great Ziggurat, rather than the Lost City below it. It's a pyramid-based adventure, not a city-based adventure. The isometric city map is a single page and has very little detail. More than enough to spark some ideas and act as a campaign setting, but it sounds like the OP already has that well in hand.</li> <li data-xf-list-type="ul">The actual keyed maps in B4 are... unsophisticated. I personally love them. They're old-school D&D. They only cover the 10 levels of the Great Ziggurat. None of the city buildings are mapped or keyed.</li> <li data-xf-list-type="ul">The value of B4 is as a setting. It introduces new gods, a lost civilization and its history, various factions and their regalia, a crazed cult worshipping a Cthulhu-esque monster, various tricks and traps, and many adventure seeds for continuing the campaign.</li> </ul><p>As for I1...</p><p></p><ul> <li data-xf-list-type="ul">I1 features a much larger and more detailed isometric map of a ruined city.</li> <li data-xf-list-type="ul">There are many keyed maps that detail specific areas of the city. These include two traditional "dungeons" which are the "entrances" into the city, and various specific buildings or groups of buildings within the city. Each detailed area is held by one of the power factions within the city (various humanoids or evil "bosses", mostly working together).</li> <li data-xf-list-type="ul">The setting info for I1 is not, in my opinion, as sophisticated as B4. The factions of B4 are largely human; they worship various gods and have their own customs and rivalries. The factions of I1 are largely monsters: there are yuan-ti, bullywugs, etc. With perhaps one exception, they all work together to do eeevil. Hence, there are fewer opportunities to play them off against each other, work with them, or even join certain factions. With a few exceptions (which I won't spoil here), they are enemies to be overcome.</li> <li data-xf-list-type="ul">However, that doesn't matter so much if you're going to strip out most of the content. The maps are better (and more varied), and the double-page ruined city map sounds exactly like what the OP needs.</li> </ul></blockquote><p></p>
[QUOTE="Lancelot, post: 5510356, member: 30022"] B4 is my favorite module of all time. However, for the purposes of the Original Poster [OP], I'd recommend I1. Here's why... [LIST] [*]The main focus (80%) of B4 is on the Great Ziggurat, rather than the Lost City below it. It's a pyramid-based adventure, not a city-based adventure. The isometric city map is a single page and has very little detail. More than enough to spark some ideas and act as a campaign setting, but it sounds like the OP already has that well in hand. [*]The actual keyed maps in B4 are... unsophisticated. I personally love them. They're old-school D&D. They only cover the 10 levels of the Great Ziggurat. None of the city buildings are mapped or keyed. [*]The value of B4 is as a setting. It introduces new gods, a lost civilization and its history, various factions and their regalia, a crazed cult worshipping a Cthulhu-esque monster, various tricks and traps, and many adventure seeds for continuing the campaign. [/LIST] As for I1... [LIST] [*]I1 features a much larger and more detailed isometric map of a ruined city. [*]There are many keyed maps that detail specific areas of the city. These include two traditional "dungeons" which are the "entrances" into the city, and various specific buildings or groups of buildings within the city. Each detailed area is held by one of the power factions within the city (various humanoids or evil "bosses", mostly working together). [*]The setting info for I1 is not, in my opinion, as sophisticated as B4. The factions of B4 are largely human; they worship various gods and have their own customs and rivalries. The factions of I1 are largely monsters: there are yuan-ti, bullywugs, etc. With perhaps one exception, they all work together to do eeevil. Hence, there are fewer opportunities to play them off against each other, work with them, or even join certain factions. With a few exceptions (which I won't spoil here), they are enemies to be overcome. [*]However, that doesn't matter so much if you're going to strip out most of the content. The maps are better (and more varied), and the double-page ruined city map sounds exactly like what the OP needs. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me a little about B-4
Top