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Tell me about 5E at 11th level
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<blockquote data-quote="OB1" data-source="post: 6833964" data-attributes="member: 6796241"><p>I think the adjusted daily xp budget guidelines are reasonable at this level assuming the party doesn't have magic items (since if they do they are designed to make the game easier) so you may want to not allow characters to start with them. </p><p></p><p>For that large a party in a convention space, I would think about something where perhaps you drop them behind enemy lines to accomplish an objective. Have paths available that allow them to go just under the recommended daily to an upper limit of several times the daily budget. </p><p></p><p>If they are smart and lucky, they will avoid encounters. If they run around guns blazing, they will soon have an entire army on top of them and will need to run. Bounded accuracy means that no mater how strong a party, they can be defeated by enough lower cr enemies. Telegraph this and give them ways to escape, but if they don't take them come down hard. </p><p></p><p>Maybe make it clear early on when they get into a mid difficulty fight only to have a deadly group of reinforcements show up because someone sounded an alarm. </p><p></p><p>I'm leaning heavily on Meta Gear Solid 5 encounter types in my level 12 campaign and it's working great to keep tension up.</p></blockquote><p></p>
[QUOTE="OB1, post: 6833964, member: 6796241"] I think the adjusted daily xp budget guidelines are reasonable at this level assuming the party doesn't have magic items (since if they do they are designed to make the game easier) so you may want to not allow characters to start with them. For that large a party in a convention space, I would think about something where perhaps you drop them behind enemy lines to accomplish an objective. Have paths available that allow them to go just under the recommended daily to an upper limit of several times the daily budget. If they are smart and lucky, they will avoid encounters. If they run around guns blazing, they will soon have an entire army on top of them and will need to run. Bounded accuracy means that no mater how strong a party, they can be defeated by enough lower cr enemies. Telegraph this and give them ways to escape, but if they don't take them come down hard. Maybe make it clear early on when they get into a mid difficulty fight only to have a deadly group of reinforcements show up because someone sounded an alarm. I'm leaning heavily on Meta Gear Solid 5 encounter types in my level 12 campaign and it's working great to keep tension up. [/QUOTE]
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Tell me about 5E at 11th level
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