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Tell me about 5E at 11th level
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<blockquote data-quote="Luz" data-source="post: 6834240" data-attributes="member: 94725"><p>I completely agree with OB1. After reading his post, the first thing I thought of was the 2E module WGR6 City of Skulls, where the party must infiltrate an evil city (Dorakaa in Greyhawk, but its easy enough to plant in any campaign) and rescue an important good guy imprisoned in a dungeon. Emphasis is on keeping a low profile, lest the party be overwhelmed by sheer numbers. One of the things I've noticed at all levels of play is how difficult it is for the entire party to be stealthy or bluff enemies. Even when using group checks, they inevitably fail - especially if there are some heavily armored types (or lower Charisma types, in the case of bluffing) in the group. </p><p></p><p>If you don't mind a little conversion work, give City of Skulls a look. It is for a party of 9th-12th level characters, can be played and finished in a single session and runs this type of scenario very well. Lots of opportunity for all three elements of play (exploration, interaction, and combat).</p></blockquote><p></p>
[QUOTE="Luz, post: 6834240, member: 94725"] I completely agree with OB1. After reading his post, the first thing I thought of was the 2E module WGR6 City of Skulls, where the party must infiltrate an evil city (Dorakaa in Greyhawk, but its easy enough to plant in any campaign) and rescue an important good guy imprisoned in a dungeon. Emphasis is on keeping a low profile, lest the party be overwhelmed by sheer numbers. One of the things I've noticed at all levels of play is how difficult it is for the entire party to be stealthy or bluff enemies. Even when using group checks, they inevitably fail - especially if there are some heavily armored types (or lower Charisma types, in the case of bluffing) in the group. If you don't mind a little conversion work, give City of Skulls a look. It is for a party of 9th-12th level characters, can be played and finished in a single session and runs this type of scenario very well. Lots of opportunity for all three elements of play (exploration, interaction, and combat). [/QUOTE]
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Tell me about 5E at 11th level
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