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Tell me about 5E at 11th level
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<blockquote data-quote="Reynard" data-source="post: 6834478" data-attributes="member: 467"><p>I'm not going to get involved in all the fighting over brokeness as that does not interest me in the slightest.</p><p></p><p>As to the main subject, I do intend to use pregenerated characters (probably characters made by my local game groups as I test out that level of play and we tweak stuff). And yes, the question of whether 11th level is fun is of primary concern.</p><p></p><p>because I run open world games at cons, the other important thing is to ask myself what an 11th level sandbox looks like. By that I mean one sort of geared toward that level of play, not necessarily that everything has to fit CR11 precisely. The Valley of tombs was designed for 5th level characters and filled with small dungeons and weird creatures in the wilderness. The Isle of Dread was designed for 7th level characters and filled with dinosaurs, weird science and pirates. I am tempted to give an 11th level sandbox a good does of demons and devils, or possibly dragons. I like the idea of a blight of powerful entities having sort of taken hold over an otherwise "typical" location, so there are towns and NPCs and things, but there is this pall of monstrosities that the PCs are literally the only ones capable of dealing with.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6834478, member: 467"] I'm not going to get involved in all the fighting over brokeness as that does not interest me in the slightest. As to the main subject, I do intend to use pregenerated characters (probably characters made by my local game groups as I test out that level of play and we tweak stuff). And yes, the question of whether 11th level is fun is of primary concern. because I run open world games at cons, the other important thing is to ask myself what an 11th level sandbox looks like. By that I mean one sort of geared toward that level of play, not necessarily that everything has to fit CR11 precisely. The Valley of tombs was designed for 5th level characters and filled with small dungeons and weird creatures in the wilderness. The Isle of Dread was designed for 7th level characters and filled with dinosaurs, weird science and pirates. I am tempted to give an 11th level sandbox a good does of demons and devils, or possibly dragons. I like the idea of a blight of powerful entities having sort of taken hold over an otherwise "typical" location, so there are towns and NPCs and things, but there is this pall of monstrosities that the PCs are literally the only ones capable of dealing with. [/QUOTE]
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Tell me about 5E at 11th level
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